search for: zippo227

Displaying 5 results from an estimated 5 matches for "zippo227".

2013 Oct 04
2
understanding icecast decoding from a listener client perspective
...verflow.com/a/6072488/362536 > http://stackoverflow.com/a/4914538/362536 > > > *Brad Isbell // AudioPump* > brad at audiopump.co <mailto:brad at audiopump.co> > Skype: bradisbell > Phone: +1 312-488-4680 > > > > On Thu, Oct 3, 2013 at 5:44 PM, Andy Martin <zippo227 at gmail.com > <mailto:zippo227 at gmail.com>> wrote: > > I want to write an icecast listener client using C# and C++. I can > asynchronously connect read the continuous bytes from the stream > using some basic C# code. When I look at the bytes (interpreted as &...
2013 Oct 04
0
understanding icecast decoding from a listener client perspective
.../stackoverflow.com/a/4914538/362536 >> >> >> *Brad Isbell // AudioPump* >> brad at audiopump.co <mailto:brad at audiopump.co> >> Skype: bradisbell >> Phone: +1 312-488-4680 >> >> >> >> On Thu, Oct 3, 2013 at 5:44 PM, Andy Martin <zippo227 at gmail.com >> <mailto:zippo227 at gmail.com>> wrote: >> >> I want to write an icecast listener client using C# and C++. I >> can asynchronously connect read the continuous bytes from the >> stream using some basic C# code. When I look at the byte...
2016 Aug 02
0
ios and android
...with me to merge in parts of my git repo into libogg and libvorbis or to at least compile them once and host the .a and .so files for people. I tried to follow the same patterns as the other projects, specifically the vs folders in the win32. The project is hosted on github. https://github.com/zippo227/ogg_ios_android -- Best, Andy S. Martin
2013 Oct 03
1
decoding vorbis bytes into floats
I would like to program a basic OGG decoder that takes in an array of bytes (unsigned char *) and return an array of floats. Presumably I could then pass these floats to be read as PCM data which can be immediately interpreted as audio (by Unity3D). The starting point would be the header of an icecast stream (I know I'm not in the icecast mailing-list, but that is only the basic starting
2013 Oct 03
1
understanding icecast decoding from a listener client perspective
I want to write an icecast listener client using C# and C++. I can asynchronously connect read the continuous bytes from the stream using some basic C# code. When I look at the bytes (interpreted as ASCII) I don't understand what it is that I need to be using before passing the Ogg to libogg. I see some artist information, and I know that there is an ICY200OK type of message. I also see