search for: zeta_address_high

Displaying 8 results from an estimated 8 matches for "zeta_address_high".

2014 May 21
2
[Mesa-dev] [PATCH 02/12] nv50: setup scissors on clear_render_target/depth_stencil
...lt; 16) | dstx); > + PUSH_DATA (push, (height << 16) | dsty); > + BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2); > + PUSH_DATA (push, 8192 << 16); > + PUSH_DATA (push, 8192 << 16); > + nv50->scissors_dirty |= 1; > + > BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5); > PUSH_DATAh(push, bo->offset + sf->offset); > PUSH_DATA (push, bo->offset + sf->offset); > @@ -390,7 +406,7 @@ nv50_clear_depth_stencil(struct pipe_context *pipe, > (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); > } > > -...
2014 May 20
0
[PATCH 02/12] nv50: setup scissors on clear_render_target/depth_stencil
...+ PUSH_DATA (push, ( width << 16) | dstx); + PUSH_DATA (push, (height << 16) | dsty); + BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2); + PUSH_DATA (push, 8192 << 16); + PUSH_DATA (push, 8192 << 16); + nv50->scissors_dirty |= 1; + BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5); PUSH_DATAh(push, bo->offset + sf->offset); PUSH_DATA (push, bo->offset + sf->offset); @@ -390,7 +406,7 @@ nv50_clear_depth_stencil(struct pipe_context *pipe, (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); } - nv50->dirty |= NV50_NEW_FRAMEBUF...
2014 May 21
0
[Mesa-dev] [PATCH 02/12] nv50: setup scissors on clear_render_target/depth_stencil
...PUSH_DATA (push, (height << 16) | dsty); >> + BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2); >> + PUSH_DATA (push, 8192 << 16); >> + PUSH_DATA (push, 8192 << 16); >> + nv50->scissors_dirty |= 1; >> + >> BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5); >> PUSH_DATAh(push, bo->offset + sf->offset); >> PUSH_DATA (push, bo->offset + sf->offset); >> @@ -390,7 +406,7 @@ nv50_clear_depth_stencil(struct pipe_context *pipe, >> (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); >>...
2014 Jun 14
0
[PATCH 2/3] nvc0: mark scissor in nvc0_clear_{}
...ONTROL), 1); @@ -521,6 +523,7 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe, BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2); PUSH_DATA (push, ( width << 16) | dstx); PUSH_DATA (push, (height << 16) | dsty); + nvc0->scissors_dirty |= 1; BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5); PUSH_DATAh(push, mt->base.address + sf->offset); -- 1.8.4.5
2014 May 20
14
[PATCH 00/12] Cherry-pick nv50/nvc0 patches from gallium-nine
I went through the gallium-nine tree and picked out nouveau patches that are general bug-fixes. The first bunch I'd like to also get into 10.2. I've reviewed all of them and they make sense to me, but sending them out for public review as well in case there are any objections. Unless I hear objections, I'd like to push this by Friday. Christoph Bumiller (11): nv50,nvc0: always pull
2014 Sep 01
2
[PATCH 1/3] nv50: set the miptree address when clearing bo's in vp2 init
The mt address is about to be used more, make sure it's set appropriately. Reported-by: Emil Velikov <emil.l.velikov at gmail.com> Tested-by: Emil Velikov <emil.l.velikov at gmail.com> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.2 10.3" <mesa-stable at lists.freedesktop.org> --- src/gallium/drivers/nouveau/nv50/nv84_video.c | 2 ++ 1 file
2014 Jun 14
7
[PATCH 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does a little house-cleanig afterwords. Tobias Klausmann (3): nvc0: implement multiple viewports/scissors, enable ARB_viewport_array nvc0: mark scissor in nvc0_clear_{} nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX and its last consumer .../drivers/nouveau/codegen/nv50_ir_driver.h | 1 -
2015 Nov 12
9
[Bug 92922] New: Xorg random freeze
https://bugs.freedesktop.org/show_bug.cgi?id=92922 Bug ID: 92922 Summary: Xorg random freeze Product: xorg Version: unspecified Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: major Priority: medium Component: Driver/nouveau Assignee: nouveau at