search for: zeromemori

Displaying 20 results from an estimated 22 matches for "zeromemori".

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2005 Oct 09
0
Fw: problem in encoder/decoder
-------Original Message------- From: Eid Date: 10/09/05 14:07:44 To: speex-dev@xiph.org Subject: problem in encoder/decoder hi all, I'm developing an app to broadcast voice over web. i tried to use speex and download ver 1.04 documentation and use it to develop encoding and decoding but after decoding voice is damaged i attach my encode/decode function. BOOL
2007 Apr 18
3
Problems with the Speex Jitter Buffer
Hi, I am using the JitterBuffer. Since there is not so much documentation I think I dont use it in a correct way. All the packets are recieved (I control the sequence numbers) but the JitterBuffer often tells me he has no packet. I am using it in the following way: I am not sure if I use the ticks correctly but I think it can be set to 20(msec). It is set as a Member in my class and i
2007 Apr 20
2
Problems with the Speex Jitter Buffer
Thanks for your reply Jean-Marc! this was what I had before. But I decided to restructure it since the thread that plays the sound is a callback from the sound hardware, more or less an interrupt handler. For me it seems more reasonable to waste some memory for to save the decompressed Packet. While I write this I begin to think that it is possible I decompress Packets that are never used
2007 Apr 20
0
Problems with the Speex Jitter Buffer
(Sorry about the delay -- currently attending ICASSP) Hi, Haven't looked at all the details, but what's clearly wrong is that you need to put the *compressed* packets in the jitter buffer and decode them only when you _get() them. Jean-Marc David Feurle wrote: > Hi, > > I am using the JitterBuffer. Since there is not so much documentation I > think I dont use it in a
2007 Apr 20
0
Problems with the Speex Jitter Buffer
David Feurle wrote: > Thanks for your reply Jean-Marc! > > this was what I had before. > But I decided to restructure it since the thread that plays the sound is > a callback from the sound hardware, more or less an interrupt handler. > For me it seems more reasonable to waste some memory for to save the > decompressed Packet. While I write this I begin to think that it is
2007 Nov 04
3
WaveIn/WaveOut and Speex
Hello, I know my question has been asked before because I spent the last week searching the web for how to use Speex in combination with WaveIn/WaveOut and I ran into a few posts, but none of them answer the question. There is still a lot of confusion how to use WaveIn/WaveOut and Speex by junior developers such as myself. Even after examining code for SpeexDec and SpeexEnc, I cannot get clear
2010 Aug 23
1
[Bug] [Urgent] CreateProcess Failed internal error (1359)
Hi, I working on porting an IDE on MacOSX with the help of Wine, And I discover a random bug on wine. Please use this sample code to reproduce it (to be compiled on Windows): Code: ///////////////////////////////////////////////////////////////////////////// int Quit(int aReturnCode) { #ifdef _DEBUG wcout << L"Press Enter to quit"; getchar(); #endif return aReturnCode; }
2007 Nov 04
2
WaveIn/WaveOut and Speex
Thank you for such a quick response. The only reason I started with Char buffers is because WaveIn and WaveOut on Windows XP accept/emit WAVEHDR structures, which store audio data in LPSTR, which is Char*. typedef struct { LPSTR lpData; DWORD dwBufferLength; ... } WAVEHDR; When I was going from Char to float and back looked very wrong to me as well, but I was just not
2013 Aug 21
2
[PATCH 1/3] Rationalise whitespace to 4 space indentation with no trailing spaces
RHSrvAny.c was using a mixture of 4 space indentation, and tabs with a width of 4. This commit rationalises the whitespace to use only 4 space indentation, and removes trailing whitespace. --- RHSrvAny/RHSrvAny.c | 537 ++++++++++++++++++++++++++-------------------------- RHSrvAny/RHSrvAny.h | 1 - RHSrvAny/resource.h | 2 +- 3 files changed, 269 insertions(+), 271 deletions(-) diff --git
2004 Jul 31
3
Bug in new_work_item
Hi all, Windows 2000 Ruby 1.8.2 R7 VC++ 6.0 I noticed that if I try to call new_work_item and give the task a name that already exists, I get a segfault: C:\eclipse\workspace\win32-taskscheduler>ruby test.rb "0.1.0" test.rb:22:in `new_work_item'': NewWorkItem() function failed (Win32::TaskSchedul erError) from test.rb:22 test.rb:22: [BUG] Segmentation fault ruby
2013 Aug 29
5
[PATCH 1/6] Rationalise whitespace to 4 space indentation with no trailing spaces
RHSrvAny.c was using a mixture of 4 space indentation, and tabs with a width of 4. This commit rationalises the whitespace to use only 4 space indentation, and removes trailing whitespace. --- RHSrvAny/RHSrvAny.c | 537 ++++++++++++++++++++++++++-------------------------- RHSrvAny/RHSrvAny.h | 1 - RHSrvAny/resource.h | 2 +- 3 files changed, 269 insertions(+), 271 deletions(-) diff --git
2007 Nov 04
0
WaveIn/WaveOut and Speex
I'm not sure what input/output format you're trying to use, but it looks wrong. You're using the float functions that take +-32767 values and you're feeding (or converting) chars. Unless your machine has very special chars (which I doubt), a +-32767 value just isn't going to fit in. This has nothing to do with Speex BTW, it's just handling the audio data properly.
2007 Nov 04
0
WaveIn/WaveOut and Speex
> When I was going from Char to float and back looked very wrong to me it not only *looked* wrong! > as well, but I was just not sure (and still am) how to translate the > Char* audio stream generated by WaveIn to a format that can be > understood by Speex. Would using speex_decode_int and > speex_encode_int instead of speex_decode and speex_encode be the > answer? Using
2008 Aug 25
1
Please die if you wait "too long" RtlpWaitForCriticalSection
I'm receiving the following error in a custom app: err:ntdll:RtlpWaitForCriticalSection section 0x110048 "heap.c: main process heap section" wait timed out in thread 001a, blocked by 001c, retrying (60 sec) wine: Critical section 00110048 wait failed at address 0x7bc3ad00 (thread 001a), starting debugger... err:ntdll:RtlpWaitForCriticalSection section 0x110048 "heap.c: main
2007 Nov 05
0
Fw: RE: WaveIn/WaveOut and Speex
Begin forwarded message: Date: Mon, 5 Nov 2007 07:27:21 -0500 From: "Evgueni Tsygankov" <eugenet@rusmex.com> To: "Jean-Marc Valin" <jean-marc.valin@usherbrooke.ca> Cc: speex-dev@xiph.org Subject: RE: [Speex-dev] WaveIn/WaveOut and Speex Again, thank you for helping me. I know this might seem like a trivial matter to you and other experts in the field, but believe
2013 Nov 18
7
RHSrvAny: Fix failure on Windows 2003
The newly rebuilt RHSrvAny worked on Windows XP, Windows 2003 R2, and Windows Vista+, but segfaulted on Windows 2003. After much investigation, the issue seems to have been with inconsistent use of Unicode. This series fixes compilation on Microsoft Visual C++ 2010 (the most recent version which runs on Windows 2003), fixes all compiler warnings, and enabled warnings during the build. The
2006 Oct 13
0
Wine release 0.9.23
This is release 0.9.23 of Wine, a free implementation of Windows on Unix. What's new in this release: - Massive update of printf formats for Win64 compatibility. - Dynamic drive support on MacOSX. - Still more MSI fixes and improvements. - Lots of bug fixes. Because of lags created by using mirrors, this message may reach you before the release is available at the public sites. The
2007 Nov 05
2
WaveIn/WaveOut and Speex
Again, thank you for helping me. I know this might seem like a trivial matter to you and other experts in the field, but believe me, there are a lot of programmers, whose posts I saw on the web, who tried to use WaveIn/WaveOut and Speex and failed. As I understand it, WaveIn just buffers audio data according to the bit rate specified. So, if we use waveFormat.wBitsPerSample = 8, then each Char of
2013 Oct 11
0
Wine release 1.7.4
The Wine development release 1.7.4 is now available. What's new in this release (see below for details): - Support for Cocoa-style full-screen mode in the Mac driver. - More preparation work for the Direct3D command stream. - A number of Winsock improvements. - Various bug fixes. The source is available from the following locations:
2010 May 04
9
RFC: Network Plugin Architecture (NPA) for vmxnet3
Device passthrough technology allows a guest to bypass the hypervisor and drive the underlying physical device. VMware has been exploring various ways to deliver this technology to users in a manner which is easy to adopt. In this process we have prepared an architecture along with Intel - NPA (Network Plugin Architecture). NPA allows the guest to use the virtualized NIC vmxnet3 to passthrough to