Displaying 2 results from an estimated 2 matches for "z32_float".
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r32_float
2009 Jul 04
0
nv50/gallium: fix the zeta formats
A little patch that makes the nv50 mesa driver use the
correct GPU values for the matching depth formats.
There doesn't seem to be Z16, but I added Z32_FLOAT to
show the tile_flags the various formats need in the page
tables.
There'd also be Z32_FLOAT_S8_UNORM (0x19, tile flags 0xe000),
but that's not yet defined in the pipe formats header,
and I actually don't know if it's even possbible to define
that cleanly the way pipe_format is la...
2016 Feb 15
24
[PATCH 01/23] nv50: import updated g80_defs.xml.h from rnndb
...FORMAT_BGR5_X1_UNORM_UNKFB 0x000000fb
+#define G80_SURFACE_FORMAT_BGR5_X1_UNORM_UNKFC 0x000000fc
+#define G80_SURFACE_FORMAT_BGRX8_UNORM_UNKFD 0x000000fd
+#define G80_SURFACE_FORMAT_BGRX8_UNORM_UNKFE 0x000000fe
+#define G80_SURFACE_FORMAT_Y32_UINT_UNKFF 0x000000ff
+#define G80_ZETA_FORMAT_Z32_FLOAT 0x0000000a
+#define G80_ZETA_FORMAT_Z16_UNORM 0x00000013
+#define G80_ZETA_FORMAT_S8_Z24_UNORM 0x00000014
+#define G80_ZETA_FORMAT_Z24_X8_UNORM 0x00000015
+#define G80_ZETA_FORMAT_Z24_S8_UNORM 0x00000016
+#define G80_ZETA_FORMAT_Z24_C8_UNORM 0x00000018
+#define G80_ZETA_FORMAT_Z32...