search for: z16_msx_lsr

Displaying 1 result from an estimated 1 matches for "z16_msx_lsr".

2014 Mar 05
0
ARB_depth_texture regression on nouveau since 9.1
...might expect, making format == GL_DEPTH_COMPONENT go to the fallback in st_TexSubImage at HEAD fixes it too, but I don't think that's desired. This ends up taking the blit_3d path in nv50_surface.c. Of note is that on nva0+, GL_DEPTH_COMPONENT16 seems to work fine, which is also where the Z16_MSX_LSR storage type appeared, so probably not a coincidence. But a bit surprising is that on nva0+ it does work for Z16, but still not for the other ones. Makes me think this is a storage type/tiling-related situation. The blit code has this: /* Since shaders cannot export stencil, we cannot copy stencil...