Displaying 14 results from an estimated 14 matches for "yuv2rgb".
2004 Dec 08
3
yuv2rgb
hi all,
i'm trying to code a tool to get some images from a ogg/theora file ....
so basically i need to get a frame and convert to rgb ... and here is my
question (sorry, i'm newbe here) ...
how to convert a yuv_buffer to a rgb matrix ?
i tryied diferent ways but my mistakes are bassically cause i don't
understant how yuv_buffer structure works ...
anybody can help? thanks a lot.
2009 Sep 17
4
Optimised ARM Ogg/Theora/Vorbis decoder
...clude:
* Full speed playback of a 320x240x25fps clip with a 48kHz stereo
audio track on an 416Mhz Xscale based wince device. (39fps if audio
sync is sacrificed).
* With post processing (deblocking/deringing) enabled, this drops to
23fps.
* Uses no hardware acceleration features (e.g. dithered YUV2RGB is
done in software, so on devices with such features available, it
could go even faster).
* Uses ARMv4 instructions only (no reliance on Xscale SIMD or
ARMv5/v6/v7/NEON).
* Compatible with films encoded with the latest encoder versions.
For more information, see the website above, or contact...
2008 Aug 18
3
liboggplay and overlay video
Hi,
I've eventually released the first version of my rendering library for
Kate streams,
and I've recently been hacking away at adding it to liboggplay. That was the
missing "overlay" mode to the browser_plugin patch I sent a while ago.
Now, I'm not too sure how to expose those overlays to liboggplay users: the
obvious solution is to add a RGBA video type, and expose the
2009 Aug 13
2
Getting only frame deltas?
Hi, first post on this list. I run a small game development company
specializing in casual Windows/Mac games.
We've been using Theora for video playback inside our engine for a while,
but we always run into performance issues. I've tracked them down to two
parts : YUV to RGB decoding (done via software) and uploading the new pixel
data to the video card as a texture.
For the YUV to RGB
2007 Feb 16
1
AW: How to do Theora playback efficiently ?
...the whole loop.
If there is no frame dropping mechanism, I would expect that the audio/video
playback goes out of sync... but this is not the case. Instead the video
playback slows down and the audio playback has gaps (even with precached
decoded audiobuffers). Not only the Theora decoding and the YUV2RGB stuff
takes time and those seem to be not the main reason why audio gets stalled
(the vorbis decoder is in the same loop and it is called very frequently,
also when heavy work load on theora). The problem occures when
ogg_stream_pagein() is called. In case of the theora stream it has to be
called a...
2008 Aug 18
0
liboggplay and overlay video
...n and
scaling, so in addition to your point about saving unneccesary
conversions, they are likely to be able to offload the compositing
step as well. This means that libtiger should also be able to do the
compositing in yuv.
I think adding an RGB/RGBA frame type to liboggplay should *also*
happen. yuv2rgb is tedious at best and hard to get right at worst, so
being able to get frames (even theora frames) in sRGB is something I
think we should provide. Many 2D graphics libraries handle alpha
compositing, but only in RGB space; anyone using one of those for
overlay would want this.
FWIW,
-r
2009 Feb 09
1
liboggplay: yuv to rgb patch
...VEC, NEON or MSVC, since they are on the way... :P
::: i'll wait 2 days for comments and then i'll commit the changes into the
repo + by then i'll have the altivec + msvc version ready.
regards,
viktor
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2007 Feb 19
2
optimization for OLPC
Hi,
I heard that Theora will be used on OLPC.
Is anyone working on optimization for OLPC?
Regards,
Chih-Chung Chang
2008 Aug 20
2
liboggplay and overlay video
> I think adding an RGB/RGBA frame type to liboggplay should *also*
> happen. yuv2rgb is tedious at best and hard to get right at worst, so
I'd added an RGBA type, but if this is going to also carry video,
it might be better to merge this with the existing video type, and
have a 'type' enum, or just several pointers, only one set being
non NULL (makes client code simple...
2009 Oct 23
2
Cortado yuv thread patch
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Hash: SHA1
The attached patch splits Theora decode and YUV2RGB into separate threads.
These are by far the two most computationally demanding components of
Cortado, so by splitting them we can substantially improve performance on
multiprocessor machines. I have verified that the patch does split these
into two threads, and performance does appear to improve....
2007 Nov 20
5
yuv - rgb conversion without contrast decrease.
Hello list,
When I convert an yuv pixel into rgb using the recipies in
http://www.fourcc.org/fccyvrgb.php I get an accurate color conversion
but the contrast seems to be decreased. If i write, e.g., the pixel
directly into an sdl yuv_overlay, I get a well-contrasted frame,
however, if I convert the pixel to rgb and call SDL_MapRGB, I get a
contrast-decreased frame.
Thanks,
Ribamar
2012 Feb 06
1
Re: S.T.A.L.K.E.R. - Call of Pripyat on Wine 1.1.38
Hello and sorry for necro posting xD this is the only thread I found about stalker. I really want this game to run. I've tried to run it under ubuntu but when I boot it ti makes xengine to crash... I've tried to follow the guide posted but i've got none of the packages from the line #yum install etc... how can I fix it? plz
2007 Feb 15
1
How to do Theora playback efficiently ?
Dear theora developer community,
currently I'm working on a simple Theora player for Windows. But the code in
the player_example.c seems not to have the performance of other
implementations like the Direct Show filters by illuminate. In the example
player, all important things are done in one thread: decoding the next
vorbis or theora packet(s) and reading from the physical stream (+ split
2017 Oct 27
3
Dominator tree side effect or intentional
Hello,
I was wondering whether or not some behaviour that I am seeing is expected behaviour and that it has been designed like this, or not.
A dominator relation is given by "if A dominates B", then all paths to B go through A.
For example, take the CFG below (which is a directed graph (couldn’t make the arrow heads but ok.):
A
/ \
B C
\ /
D
|
E
We can construct