search for: xvidmode

Displaying 20 results from an estimated 44 matches for "xvidmode".

2001 May 17
2
Newsgroup or WineHQ?
I am new to Wine although I'm not new to Linux. I have posted a couple of bug reports at WineHQ. Then I noticed bug reports showing up here. Am I contacting the wrong place? I also submitted a patch for one of those bugs. Now I'm wondering if there is anybody at WineHQ to see that patch. Should I post my patch here? Also, I can open an ftp to winehq but then I can't cd to pub, or ls
2010 Oct 12
1
Does wine 1.3.4 compile with Xorg-server-1.9.901?
Hello. When trying to compile wine today, I got this error: xvidmode.c:60: error: expected ?=?, ?,?, ?;?, ?asm? or ?__attribute__? before ?*? token xvidmode.c:64: error: ?XF86VidModeGetAllModeLines? undeclared here (not in a function) xvidmode.c:64: warning: type defaults to ?int? in declaration of ?pXF86VidModeGetAllModeLines? xvidmode.c:65: error: ?XF86VidModeGetM...
2009 Feb 23
4
Gcc error during make depend/make of latest Git-Wine source.
...need to salvage them you'll have to tell me how,) this happened: Code: $ make depend && make ... gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -g -O2 -o xvidmode.o xvidmode.c ../../tools/wrc/wrc --nostdinc -I. -I. -I../../include -I../../include -D__WINESRC__ -foversion.res version.rc ../../tools/winegcc/winegcc -B../../tools/winebuild -shared ./winex11.drv.spec bitblt.o bitmap.o brush.o clipboard.o codepage.o desktop.o dib.o dib_convert.o dib_dst_sw...
2010 Oct 17
4
Question about gamma changing...
I need to know exactly how Wine tells the X server to change gamma settings... so gamma controls in games can work. Basically I need to know.. when a game has like a gamma adjust bar, and it moves... what specifically happens behind the scenes. I need to know this because right now Xquartz on Mac OS X does not support doing this at all, and I'd like to be able to add that ability into it...
2002 Feb 28
0
wine compile error libx11drv.so glx.c
...searched google, winehq, etc. with no success. i got these same results with a few other wine versions and by using the /tools/wineinstall script also. gcc -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o xvidmode.o xvidmode.c gcc -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o glx.o glx.c glx.c: In function `X11DRV_GLX_ContextCreate': glx.c:719: warning: implicit declaration of function `glXGetProcAddressARB'...
2008 Mar 08
1
Re: wine don't handle hard coded resolutions & refresh rates
Nate Homier wrote: > Silent Hunter 3 uses a > hard coded resolution and refresh rate of 1024x768x32bit at 50Hz. But I > have an 1680x1050x24bit at 60Hz monitor. I once had a similar problem with Need For Speed Hot Pursuit 2. The game's menu screen is hard coded for 800x600. As I understand it, Wine uses the xrandr extension to change resolutions. Playing around with the xrandr
2009 Jan 14
3
Wine compilation problem.
Hi. I was trying to compile Wine 1.1.11 (because 1.1.12 appears to have a problem running InstallShield installers) from source on Sun Solaris 10 UNIX, and after I run configure, I get this: "configure: libXxf86vm development files not found, XFree86 Vidmode won't be supported. configure: libxrandr development files not found, XRandr won't be supported. configure: libxcomposite
2011 Oct 10
0
Problem with GTA San Andreas.
...anges or converting dynamic buffer, stopping converting fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported. fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1842a8,0x183bdc): stub Initialised SoundManager fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1. err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (588), rejected fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1. fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1. err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (588), rejected fixme:d3d:wined3d_swapchain_set_gamma_ramp...
2008 Jun 24
1
Problems setting gamma in a script
Hello. I am trying to make an script for a game that is working perfectly on wine. The script should make its own .wine-games folder Code: #!/bin/bash export WINEPREFIX=/home/data/wine/.wine-games #export WINEDEBUG=loaddll,relay #export WINEDLLOVERRIDES="msvcp60" xgamma -gamma 2.5 $TERM -title $0 -e wine explorer /desktop=winedesktop,1024x768 "`winepath -w "$*"`"
2008 Mar 22
5
Fullscreen DirectX breaks with new versions
Hi all, this error is almost certainly due to a misconfiguration while using tools/winebuild, but every time I update my version of Wine, my fullscreen game (Hoyles Card Games 2001) refuses to work fullscreen anymore :( NB. My current Wine build (LinuxMint) is about 0.9.44 or so, which is the working one. Many of my distro's built in versions of Wine have all worked fullscreen, it is only
2001 Jun 28
3
problem with afm on x86 Solaris 8
Hello, I want to use wine on x86 Solaris 8 to run free agent. I downloaded wine-20010510 and installed gcc 2.95.3 to compile wine, xpm, binutils, bison,flex and updated xvidmode.c. Now I got this error: make[2]: Leaving directory `/d1/wine-20010510/dlls/winedos' make[2]: Entering directory `/d1/wine-20010510/dlls/winmm/wineoss' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/d1/wine-20010510/dlls/winmm/wineoss' make[2]: Entering directo...
2009 Jul 31
3
fullscreen uses panning, and xrandr has cursor moving
I'm having a problem with games running in wine fullscreen with nvidia proprietary driver 185.18 under Fedora 11 64-bit. My desktop resolution is 1920x1200, and when I run a game with 1280x960 fullscreen setup (like Halo for example), it changes resolution to 1280x960 and runs fullscreen as expected, but when I move the mouse toward the edge rapidly, it pans the game screen away as if
2005 Feb 21
0
Starfury again
...ted fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy err:xvidmode:ComputeGammaFromRamp inverted or flat gamma ramp (0->0), rejected fixme:ddraw:GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState Unhandled stage type : UNKNOWN => 00000000 I suspect the problem causing my screen to go grey is that error message about the gamma ramp (second last line); it look...
2009 Apr 04
2
Resolution issue
hello! i am using archlinux x86_64. i have got a 32bit chroot and also 32bit libs installed, so i can run 32bit apps inside the chroot or using the libs. now my problem: my native desktop resolution is 1680x1050. i want to play my games in 800x600, 1024x768 or whatever. when i run a game in the chroot, it works like a charme, wine changes the resolution and i have no problems at all. when i run
2008 Aug 27
2
Screen Resolution issues
Hi. I'm having a rather peculiar problem; when running any fullscreen game that has been set to a smaller resolution than the one I'm using (1680x1050, I have a widescreen monitor), moving my mouse to the edges of the screen kind of shifts the view. For example, I have Warcraft III running at 1280x960, I move my mouse to the right edge of the screen, and then the view moves along with
2009 Apr 18
2
Regression testing - compilation error after second bisect
....o brush.o clipboard.o clipping.o codepage.o dce.o desktop.o dib.o dib_convert.o dib_dst_swap.o dib_src_swap.o event.o graphics.o init.o keyboard.o mouse.o opengl.o palette.o pen.o scroll.o settings.o text.o window.o winpos.o wintab.o x11ddraw.o x11drv_main.o xdnd.o xfont.o xim.o xrandr.o xrender.o xvidmode.o -o winex11.drv.so -luser32 -lgdi32 -ladvapi32 -lkernel32 -lntdll -lSM -lICE -lXxf86vm -lXext -lX11 ../../libs/port/libwine_port.a palette.o: In function `X11DRV_RealizeDefaultPalette': /home/james/wine-git/dlls/winex11.drv/palette.c:1267: undefined reference to `GDI_GetObjPtr' /home/james...
2002 Jan 25
0
clarify...
...ot; = "Y" ; Use a desktop window of 640x480 for Wine ;"Desktop" = "640x480" ; Use XFree86 DGA extension if present ; (make sure /dev/mem is accessible by you !) "UseDGA" = "Y" ; Use XShm extension if present "UseXShm" = "Y" ; Use XVidMode extension if present "UseXVidMode" = "Y" ; Enable DirectX mouse grab "DXGrab" = "N" ; Create the desktop window with a double-buffered visual ; (useful to play OpenGL games) "DesktopDoubleBuffered" = "N" ; Code page used for captions in ma...
2002 Feb 26
3
err:module:map_image
...ot; = "N" ; Use a desktop window of 640x480 for Wine ;"Desktop" = "640x480" ; Use XFree86 DGA extension if present ; (make sure /dev/mem is accessible by you !) "UseDGA" = "N" ; Use XShm extension if present "UseXShm" = "Y" ; Use XVidMode extension if present "UseXVidMode" = "Y" ; Enable DirectX mouse grab "DXGrab" = "N" ; Create the desktop window with a double-buffered visual ; (useful to play OpenGL games) "DesktopDoubleBuffered" = "Y" ; Code page used for captions in ma...
2016 Mar 11
0
[ANNOUNCE] xorg-server 1.18.2
...type       vidmode: remove mode access from public API       vidmode: move display mode definitions       vidmode: rename DDX functions       vidmode: move to a separate library of its own       vidmode: remove redundant check       vidmode: remove redundant DIX function       xwayland: add partial xvidmode extension support       xwayland: fix a crash on output removal       vidmode: build without xf86vidmodeproto       xwayland: add glamor Xv adaptor       glamor: do not build Xv support when --disable-xv Rui Matos (2):       xwayland: Clear pending cursor frame callbacks on pointer enter       bui...
2004 Sep 07
0
Heroes of Might and Magic III
...Allow the window manager to manage created windows "Managed" = "Y" ; Use a desktop window of 640x480 for Wine ;"Desktop" = "640x480" ; Use XFree86 DGA extension if present ; (make sure /dev/mem is accessible by you !) "UseDGA" = "Y" ; Use XVidMode extension if present "UseXVidMode" = "Y" ; Use XRandR extension if present "UseXRandR" = "Y" ; Use the take focus protocol "UseTakeFocus" = "Y" ; Enable DirectX mouse grab "DXGrab" = "N" ; Create the desktop window with...