search for: xinput2

Displaying 20 results from an estimated 29 matches for "xinput2".

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2011 Sep 13
3
Device configuration dialog in DirectInput
Since 1.3.28 there should be a " Device configuration dialog in DirectInput.". Where do i find this dialog ? In winecfg thre is no such dialog.
2012 Mar 08
8
Mouse still not working properly on OS X with 1.4
This has been an ongoing issue with all of the 1.4 releases. In several games, notably Oblivion, Fallout 3, Fallout:NV, and Far Cry, the mouse will not function properly. On main menus, the mouse will be stuck in one quadrant of the screen, as if what the mouse thinks the screen boundaries are is not aligned with the actual boundaries. In game, the mouse swings wildly all over the screen,
2011 Apr 16
2
How to get RawInput support in 1.3.18
I compiled the latest developmental release of wine. The changelog seems to indicate that there is now "official" support of RawDeviceInput through the XInput2. I've verified that when I configured my build, it found X11/extensions/XInput2.h, but programs that use RawDeviceInput for mouse movement still seems to require source patches to work. Did I do something wrong when building wine or is the support for RawInput in progress, or have I totally m...
2009 Jul 13
0
[ANNOUNCE] libXi 1.2.99.2
...Remove XExtendedGrabDevice. Back out the XQueryInputVersion hack, restore previous state. Disable generic event handling for now to allow bisecting. XIint.h: include XIproto.h for xAnyClassPtr. Require inputproto 1.9.99.7. Move current XI2 stuff out of XInput.h, into XInput2.h Fix the already existing XI2 calls to the new XI2 protocol. FIXME Change XIGetClientPtr to take an int, not an XID Replace all XDevice* with ints. Replace XiSelectEvent() with XISelectEvent(). XISelectEvent: make sure padding is zeroed out. Add XIQueryVersion()...
2011 Aug 02
3
Mouse flickers between game and desktop cursors in Civ 4
Don't know if this is a game-specific problem, but in Civilization 4 the mouse flickers between the game and desktop cursors, any help would be appreciated...
2012 May 06
1
GTA San Andreas camera and graphics problems
Hey guys. Several months ago I made a youtube video helping people run San Andreas on their mac by building their own wineskin wrapper for it. The response is about 50/50, some have no problems at all, others have basically the same 3 problems. I personally can't figure out these most common problems so I'm hoping you guys will be able to assist me. 1. "I can't control the
2011 Apr 15
0
Wine release 1.3.18
The Wine development release 1.3.18 is now available. What's new in this release (see below for details): - Support for mouse pointer clipping. - Raw mouse events support using XInput2. - First steps of a DIB engine implementation. - More properties supported in DXDiag. - New security tab in the Internet control panel. - Improved video playback on Mac OS X. - Various bug fixes. The source is available from the following locations: http://ibiblio.org/pub/linux/system...
2015 Aug 23
2
RFC: New dependency on FFmpeg?
On 08/22/2015 04:27 PM, Pau Garcia i Quiles wrote: > But I guess the problem is not source-compatibility for > wine but binary-compatibility for CrossOver. In that case, I'd suggest > dlopen'ing and checking for the symbol you want. There's also issues with structure changes which won't be caught that way. libwmapro sounds like the sanest solution, short of doing the
2018 Mar 05
0
[ANNOUNCE] xcb-proto 1.13
This release of xcb-proto brings support for buffer modifiers and multi-planar buffers through DRI3 v1.2 and Present v1.2, support for leasing KMS devices to clients via RandR 1.6, and also allows clients to send each other XInput2 events via support for the GenericEvent extension's SendExtension event. Christian Linhart (5): move symboltable lookup of sumof expr to the parser xinput: typedef for event_type_base add support for eventstruct SendExtensionEvent uses eventstruct xinput: remove T...
2009 Jun 03
1
Unreal Tournament 3 Mouse Bug
Yeah, can't wait for the native client and anyway it was Steam free weekend so I went ahead and downloaded Unreal Tournament 3, the game runs immaculately and performs surprisingly well on my rather low-end 8400gs, but one problem: I can't aim. The mouse works fine in the menus but during actual play im unable to aim,the mouse can move but only slightly, I put mouse sensitivity up to
2010 Feb 16
1
ut2004
I'm having problems with the mouse in UT2004. it appears that the desktop mouse and the game mouse are not locked together. when the desktop mouse reaches the right side of the screen and stops, the game mouse stops in the middle of the screen. moving the mouse back to the left, the game mouse stops at the edge of the screen, and when the desktop mouse stops at the left side, both cursors
2011 Jun 11
4
Keyboard stops working after any mouse click
Here's a rundown of versions, in case any of it is important: Wine: 1.3.21 Kernel: 2.6.39 (Gentoo r1) X.Org X server: 1.10.2 Window manager: musca (0.9.24) I'm using the default xorg.conf settings. When I run any program in wine (notepad, for example), the keyboard stops working after I click the mouse. I can type to my heart's content as long as I don't use the mouse. However,
2011 Jun 29
3
Re: Mouse changes
Ok, as of 1.3.23, the I'm seeing behavior is as ertdfg22 described. If I set "MouseWarpOverride"="disable" then the mouse immediately gets stuck on the first screen in the lower left corner after a little jumping around. If I set "MouseWarpOverride"="enable", everything appears to work fine on the first screen, but when I select "Load a Saved
2011 Nov 09
2
Mouse problems in many games
I've been searching every forum I can think of and have only found solutions for individual games, none of which are the ones I'm having a problem with. I have an Acer Aspire 1699, with an ATI Radeon 1550x graphics card, dual core CPU running at 1.8GHz. I'm running Ubuntu 11.04. So far I've had this problem with Black & White 2, Cities In Motion, Trainz 12, Hidden &
2012 Apr 16
1
Borderlands (Steam Version) On a Mac Mouse Problems
I can get into everything and the menu, character selection screen, and all of that works just fine; but when the cursor is no longer visible and I start the actual game, my sensitivity is so ridiculously high, it's either facing the sky or at the ground, no matter how slightly I move the mouse. I tried changing the in-game sensitivity, and I have no idea how to fix this. Any suggestions?
2010 Sep 27
3
optimize mouse for games
- I play the game atlantica online - Tried for a few days to make it work on vmware, read all about making the host enable for 3d games - Works fine, a bit slow but all 100% -------------------- - Tried on wine, and omg, runs 200% and fast, extremelly fast - Problem is the mouse - had same problem on vmware, but i found the answer on: > vmmouse.present = FALSE > > This line disables
2012 Aug 17
0
Wine release 1.5.11
...t. winex11: Initialize the OpenGL format list at startup and simplify the conversion routines. winex11: Make pixel format objects const and get rid of the WineGLPixelFormat typedef. winex11: Remove the redundant pixel format index from the pixel format object. winex11: Store XInput2 device info in the thread data. winex11: Use the labels to find the mouse motion valuators for XInput2. winex11: Create contexts at initialization time to avoid the need for locks. winex11: Add a critical section to protect the keyboard mapping tables. winex11: Remove the re...
2017 Mar 03
0
Wine release 2.3
...n startup 42507 Final Fantasy XI Online: Intermittent crashes. 42509 The Witcher 3 hangs the system on startup 42511 winnt.h: invalid conversion from 'void*' to 'volatile char*' 42516 Kholat hangs on splash screen 42547 winex11.drv compilation fails on systems without XInput2 support 42567 Acid Pro Trial 7.0e fails to install ---------------------------------------------------------------- Changes since 2.2: Alex Henrie (5): comctl32: Return TRUE from LVM_REDRAWITEMS with bad indices. user32: Translate WM_(NC)XBUTTONUP to WM_APPCOMMAND in DefWindowPro...
2012 Feb 02
0
Wine release 1.4-rc2
...accelerator. notepad: Use virtkeys for all accelerators. wordpad: Use virtkeys for all accelerators. regedit: Use virtkeys for all accelerators. dinput: Catch unsuccessful clipping attempts and fall back to warping. winex11: Disallow clipping to fullscreen rectangle if XInput2 is not available. kernel32: Only change the Unix current after exec_process to make sure it's inherited properly. winex11: Reset clipping when a fullscreen window is unmapped. psapi/tests: Don't check data returned from a failing call. winex11: Consider zero-size win...
2015 Mar 06
0
Wine release 1.7.38
...leak in ApplicationAssociationRegistration_QueryCurrentDefault. shell32: Simplify check for an empty string. ntdll: Try to handle write-watches while we're on the signal stack. winebuild: Do not access memory below ESP when restoring thread contexts. winex11: Only enable XInput2 cursor warp workaround if necessary. msxml3: Fix incorrect size argument of FormatMessageW. shell32: Fix incorrect size argument of FormatMessageW. browseui: Always use interlocked functions when accessing variable BROWSEUI_refCount. amstream: Do not allow unloading while li...