Displaying 3 results from an estimated 3 matches for "wunderbear".
2000 Nov 15
1
BeOS on PPC compile, thread question.
...then implement a thin C++ wrapper if you need to access it that way? There's nothing in BeOS which *requires* code to be C++. Sorry if I'm stating the obvious here.
Cheers,
Tim W.
____________________________________________________________
Timothy Wayper <timmy@wunderbear.com>
Wunderbear Software <http://www.wunderbear.com>
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2000 Nov 15
8
Optimisations
Looking through the archives I have seen talk of making CPU specific
optimisations for Vorbis, a la MMX/3DNow!/SSE. The feeling I gather is to
wait until something is working well in C before committing to any kind of
specific optimisation. What if oft used and needed DSP functions were
identified and standardised DSP functionality be written for Vorbis? This
would seperate the basically
2003 Feb 05
1
libvorbis on Classic MacOS
Hi all,
Those of you uninterested in classic MacOS as a target will probably
want to skip this email. I'm revisiting this platform, trying to get
music going for the game I'm working on. We're obviously using
OggVorbis on the other platforms we support (osx, linux, win32).
The problem is that our classic MacOS build is currently under MPW/MrC.
I can compile libogg/libvorbis fine