search for: wooten

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2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...;t blame me if I'm slightly off the mark, it was quite a while ago). I didn't seem to find it mentioned in the XDK docs anywhere. Again, you'll be better off generating C code and using the XDK compiler to compile that. > > - Sherief > > On May 27, 2010, at 12:26 PM, Kevin Wooten wrote: > >> By linux derivative I meant that it borrows the linux GCC ABI... and it does. You can compile with an off the shelf GCC cross compiler and link the resultant object files ones compiled with the PS3 provided version. We have done it. >> >> Also, as both an XBox...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Kevin, On Thu, May 27, 2010 at 11:49 AM, Kevin Wooten <kdubb at me.com> wrote: > To ease our development process, actually hide it completely, we are planning on leveraging the open nature of Clang and LLVM to create a driver for these platforms that first rewrites ObjC to C and then calls the platform's C compiler passing through all co...
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...omized and support a customized ABI that will take some time to adjust LLVM and Clang to support. > > You'd likely also run afoul of a TRC or two, similar to the problems you'll face with Microsoft TCRs mentioned earlier. > > Alex > > On May 27, 2010, at 12:15 AM, Kevin Wooten wrote: > >> Implementing the backend (or editing the current PPC backend as needed) is a definite option. This seems to be the real question... which is easier... maintaining the PPC backend or maintaining the rewriter. Currently (in admittedly trivial tests) I have gotten the rewriter...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Please create a thread on DevNet to discuss this further. Alex On May 27, 2010, at 9:26 AM, Kevin Wooten wrote: > By linux derivative I meant that it borrows the linux GCC ABI... and > it does. You can compile with an off the shelf GCC cross compiler > and link the resultant object files ones compiled with the PS3 > provided version. We have done it. > > Also, as both an XB...
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...info can be discussed without much disclosure (we can refer to TCRs by three-letter category and number, etc). - Sherief On May 27, 2010, at 1:15 PM, Alex Rosenberg wrote: > Please create a thread on DevNet to discuss this further. > > Alex > > On May 27, 2010, at 9:26 AM, Kevin Wooten wrote: > >> By linux derivative I meant that it borrows the linux GCC ABI... and >> it does. You can compile with an off the shelf GCC cross compiler >> and link the resultant object files ones compiled with the PS3 >> provided version. We have done it. >>...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...the 360 (and don't blame me if I'm slightly off the mark, it was quite a while ago). I didn't seem to find it mentioned in the XDK docs anywhere. Again, you'll be better off generating C code and using the XDK compiler to compile that. - Sherief On May 27, 2010, at 12:26 PM, Kevin Wooten wrote: > By linux derivative I meant that it borrows the linux GCC ABI... and it does. You can compile with an off the shelf GCC cross compiler and link the resultant object files ones compiled with the PS3 provided version. We have done it. > > Also, as both an XBox 360 and PS3 devel...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 08:48, Kevin Wooten a écrit : > This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend). >...
2010 May 27
5
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Implementing the backend (or editing the current PPC backend as needed) is a definite option. This seems to be the real question... which is easier... maintaining the PPC backend or maintaining the rewriter. Currently (in admittedly trivial tests) I have gotten the rewriter to work and output C code. There are some outstanding issues to do with linking and accessing the reflection information
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend). It seems to create a backend for LLVM targeting the 360 I wouldn't need to create something that outputs XEX's
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 09:15, Kevin Wooten a écrit : > Implementing the backend (or editing the current PPC backend as needed) is a definite option. This seems to be the real question... which is easier... maintaining the PPC backend or maintaining the rewriter. Currently (in admittedly trivial tests) I have gotten the rewriter to wor...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...evelopment are highly customized and support a customized ABI that will take some time to adjust LLVM and Clang to support. You'd likely also run afoul of a TRC or two, similar to the problems you'll face with Microsoft TCRs mentioned earlier. Alex On May 27, 2010, at 12:15 AM, Kevin Wooten wrote: > Implementing the backend (or editing the current PPC backend as > needed) is a definite option. This seems to be the real question... > which is easier... maintaining the PPC backend or maintaining the > rewriter. Currently (in admittedly trivial tests) I have gotten t...