Displaying 7 results from an estimated 7 matches for "wined3dusage_rendertarget".
2007 Feb 02
0
Attempting to get FFXI working.
...0x10028,00000113)
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
dummy
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render
target that isn't in the default pool
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking
to Rendering surface surf@0x19a1250 usage(WINED3DUSAGE_RENDERTARGET)
sqpoldir: SetDirName[c:\Program Files\PlayOnline\SquareEnix\PlayOnlineViewer\]
polBackToGameFlag =0
g_bNeedToGetAllMsg =1
CSettingFileDirectory -----> "c:\Program
Files\PlayOnline\SquareEnix\PlayOnlineViewer\usr\all\"
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a rende...
2006 Dec 11
1
{noob warning!] Irish Revenue software
...r:d3d_surface:IWineD3DSurfaceImpl_BltOverride Wrong surface type for BLT override(not on swapchain) !
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now.
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking to Rendering surface surf@0x21dfa8 usage(WINED3DUSAGE_RENDERTARGET)
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture >>>>>>>>>>>>>>>>> 501 from glCopyTexImage2D @ surface.c / 1812
last line repeated MANY times always with surface.c / 1812
fixme:font:WineEngCreateFontInstance Untranslated charset 255
Invocation...
2009 Jul 21
1
Half Life 2: EP2 's not playable
...eration. the terminal mainly showed me:
Code:
[color=red]fixme:d3d_shader:print_glsl_info_log
...
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox
...
fixme:d3d:IWineD3DDeviceImpl_SetRenderTarget (7fedcf28)Trying to set the render target to a surface(7ff3fe30) that wasn't created with a usage of WINED3DUSAGE_RENDERTARGET
...
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader
...
fixme:d3d_surface:surface_load_ds_location (7fef0c60) Not supported with fixed up depth stencil[/color]
Thanks;)
2013 Sep 13
0
Wine release 1.7.2
...fixed function fragment pipe.
d3dx9: Avoid LPSTR.
d3dx9: Avoid LPCVOID.
wined3d: Use clamp() instead of max() for calculating the clamped cosine in the ffp lighting calculations.
wined3d: Avoid a couple of useless glGetUniformLocationARB() calls.
wined3d: Don't set WINED3DUSAGE_RENDERTARGET on the front buffer.
d3dx9: Avoid LPVOID.
d3dcompiler: Get rid of a couple of redundant casts.
ddraw: Don't imply WINED3DUSAGE_RENDERTARGET on primary surfaces.
wined3d: Enforce WINED3DUSAGE_RENDERTARGET format restrictions on resource creation.
wined3d: Enforce WI...
2007 Mar 20
1
Java-1.4.2 not installing - video issues.
...r:d3d_surface:IWineD3DSurfaceImpl_BltOverride Wrong surface type for
BLT override(not on swapchain) !
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag
right now.
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking
to Rendering surface surf@0x521810 usage(WINED3DUSAGE_RENDERTARGET)
err:d3d:state_multisampleaa Multisample antialiasing not supported by gl
err:d3d:tex_resultarg WINED3DTSS_RESULTARG not supported yet
err:d3d:tex_resultarg WINED3DTSS_RESULTARG not supported yet
err:d3d:tex_resultarg WINED3DTSS_RESULTARG not supported yet
err:d3d:tex_resultarg WINED3DTSS_RESULTARG...
2018 Nov 09
0
Wine release 3.20
...ags in wined3d_device_set_rendertarget_view().
d3d8: Prefer bind flags over usage flags in d3d8_device_CopyRects().
d3d9: Prefer bind flags over usage flags in d3d9_device_StretchRect().
d3d9: Prefer bind flags over usage flags in d3d9_device_ColorFill().
wined3d: Get rid of WINED3DUSAGE_RENDERTARGET.
wined3d: Get rid of WINED3DUSAGE_DEPTHSTENCIL.
wined3d: Get rid of WINED3DUSAGE_TEXTURE.
d3d9/tests: Use create_window() in more tests.
d3d8/tests: Use create_window() in more tests.
d3d8/tests: Port test_lockable_backbuffer() from d3d9.
d3d9/tests: Test the poo...
2018 Mar 30
0
Wine release 3.5
...y_sub_resource_region().
wined3d: Simplify wined3d_device_update_sub_resource() a little.
ddraw: Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags().
usp10: Use heap_calloc() in computeIsolatingRunsSet().
wined3d: Only create back-buffer views for swapchains with WINED3DUSAGE_RENDERTARGET set.
ddraw: Create swapchains with back-buffers.
ddraw: Take the flip interval into account in ddraw_surface7_Flip().
ddraw: Copy the entire front-buffer surface after a buffer swap.
wined3d: Get rid of convert_p8_uint_b8g8r8a8_unorm().
wined3d: Avoid a FIXME about 0 b...