search for: wined3dtss_texcoordindex

Displaying 4 results from an estimated 4 matches for "wined3dtss_texcoordindex".

2009 Aug 01
3
Low fps or no login on Shaiya
...R16) WINED3DFORMAT! err:d3d:CheckTextureCapability Unhandled format=unrecognized fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table fixme:d3d:tex_coordindex Unhandled WINED3DTSS_TEXCOORDINDEX 40000 fixme:d3d:tex_coordindex Unhandled WINED3DTSS_TEXCOORDINDEX 40000 fixme:d3d:tex_coordindex Unhandled WINED3DTSS_TEXCOORDINDEX 40000 fixme:d3d:tex_coordindex Unhandled WINED3DTSS_TEXCOORDINDEX 40000 fixme:d3d:tex_coordindex Unhandled WINED3DTSS_TEXCOORDINDEX 40000 fixme:d3d:tex_coordindex Unha...
2006 Dec 22
0
Wine release 0.9.28
...nvrc junk texture skipping. wined3d: Add empty texture stage states to the state table. wined3d: Do not enable the texture dimensions in BindTexture. wined3d: Move WINED3DTSS_COLOROP to the state table. wined3d: Move WINED3DTSS_ALPHAOP to the state table. wined3d: Move WINED3DTSS_TEXCOORDINDEX to the state table. wined3d: Add a WINED3DTSS_BUMPENVSCALE stub. wined3d: Add a WINED3DTSS_BUMPENVLOFFSET stub. wined3d: Make WINED3DTSS_TEXTURETRANSFORMFLAGS a nogl state. wined3d: Make a WINED3DTSS_RESULTARG stub. wined3d: Make WINED3DTSS_CONSTANT a nogl state....
2008 Jul 25
0
Wine release 1.1.2
...end. wined3d: NP2 coordinate adjustment is a vertex operation. wined3d: Move fixed function texture dimension updates to the fragment pipeline. wined3d: Simplify the fragment pipeline selection. wined3d: Give the nvts/nvrc code its own pipeline implementation. wined3d: WINED3DTSS_TEXCOORDINDEX belongs to the vertex pipeline. wined3d: Move shader constant affecting states to the misc pipeline. wined3d: Give nv* fixed function stuff its own state template. wined3d: Separate texture_activate_dimensions. wined3d: Remove some dead code. wined3d: Add extension inf...
2007 Jan 09
0
Wine release 0.9.29
...get_write_mask and get_swizzle functions. wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't mapped to a texture unit. wined3d: Don't do WINED3DTSS_ALPHAOP texture operations for stages that aren't mapped to a texture unit. wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren't mapped to a texture unit. wined3d: Skip sampler state application for stages that aren't mapped to a texture unit. d3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets passed a handle instead of a pointer. d3d8: IDirect3DDevice8Im...