Displaying 2 results from an estimated 2 matches for "wined3dswapeffect_flip".
2011 Jun 19
1
Evil Genius Crashes unexpectedly
...ff my autosaving yet this persists. Here's what my terminal (The first bit repeated for a much longer time, but I figured you'd get the point) reads:
Code:
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:swapchain_gl_present Render-to-fbo...
2010 Jul 10
2
TIME_MMTimeStop Timer still active?! on Wolfenstein & Fly!2
...than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d:IWineD3DSwapChainImpl_Present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:IWineD3DSwapChainImpl_Present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:IWineD3DSwapChainImpl_Present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:IWineD3DSwapChainImpl_Present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:IWineD3DSwapChainImpl_Present Render-to-fbo...