Displaying 9 results from an estimated 9 matches for "wined3dfmt_unknown".
2011 Jun 21
0
Attempting to boot Unity3D
...5 on device context 0xc8c, last error 0.
err:d3d:context_create Failed to set pixel format 15 on device context 0xc8c.
fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS (0x49) in the format lookup table
fixme:d3d:getDepthStencilBits Unsupported depth/stencil format WINED3DFMT_UNKNOWN.
err:wgl:internal_SetPixelFormat Couldn't set format of the window, returning failure
err:d3d:context_set_pixel_format Failed to set pixel format 11 on device context 0xc9c, last error 0.
err:d3d:context_create Failed to set pixel format 11 on device context 0xc9c.
err:wgl:internal_SetPixelForm...
2010 Jan 07
3
Runaway 2 Wine Patch
...gt;u3.dwGBitMask == 0x001F) &&
+ (DDPixelFormat->u4.dwBBitMask == 0x0) )
+ {
+ return WINED3DFMT_R5G6B5;
+ }
+
ERR("16 bit RGB Pixel format does not match\n");
return WINED3DFMT_UNKNOWN;
The error message is for return WINED3DFMT_R5G6B5; in utils.c because WINED3DFMT_R5G6B5 doesn't exist.
How to change it to can patch the latest version of Wine?
Sorry for my english, i'm french. [Embarassed]
Thanks
2011 Jan 11
0
D3D problem... Mac Specific?
...ns. ?Sometimes it just continues past this point, but the other times one of the following sets of errors is generated:
Code:
fixme:d3d:getFormatDescEntry Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS(73) in the format lookup table
fixme:d3d:getDepthStencilBits Unsupported stencil format: WINED3DFMT_UNKNOWN
Or
Code:
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
Or, if it is the last time going through the loop:
Code:
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
-----
This is always followed by the following log:
Code:
path: *SEQUENTIA...
2011 Oct 18
0
FSX menus
...1 on device context 0xbd4, last error 0.
err:d3d:context_create Failed to set pixel format 1 on device context 0xbd4.
fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS (0x49) in the format lookup table
fixme:d3d:getDepthStencilBits Unsupported depth/stencil format WINED3DFMT_UNKNOWN.
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:context_set_pixel_format Failed to set pixel format 25 on device context 0xbe8, last error 0.
err:d3d:context_create Failed to set pixel format 25 on device context 0xbe8.
err:wgl:internal_SetPixelFormat Invalid operation on...
2008 Jul 17
1
ATI Radeon 9600 was working once but not anymore....why ? :(
...pleType Quality levels unsupported at present
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x12aab8) : stub, simulating 64MB for now, returning 64MB left
fixme:d3d:getDepthStencilBits Unsupported stencil format: WINED3DFMT_UNKNOWN
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x12aab8) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x12aab8) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x12aab8) : stub
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_IN...
2015 Apr 17
0
Wine release 1.7.41
...T_PARAMETERS after a successful reset.
d3d9: Merge most of d3d9_device_Reset() and d3d9_device_ResetEx().
d3d9: Update the backbuffer D3DPRESENT_PARAMETERS after a successful reset.
d3d8: Update the BackBufferCount after a successful reset.
wined3d: Use the display format if WINED3DFMT_UNKNOWN is passed as backbuffer format for windowed mode resets.
wined3d: Bind sampler objects to the correct texture stage.
wined3d: Properly handle WINED3DSIH_DP2 in the GLSL shader backend.
d2d1: Take the world transform into account when calculating the bitmap brush texcoord transform...
2009 Mar 27
0
Wine release 1.1.18
...ences left.
wined3d: Try to make Coverity shut up (CID 863, 905).
d3d8: Properly handle unsetting the pixelshader in SetPixelShader().
d3d8: Cleanup the pixelshader handling code a bit.
d3d8: Cleanup the vertexshader handling code a bit.
wined3d: Set the byte count for WINED3DFMT_UNKNOWN to 0.
wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl.
wined3d: Pass format_desc to the Check*Capability() function.
wined3d: Pass format_desc to getColorBits() and getDepthStencilBits().
wined3d: Pass format_desc to set_shader()....
2016 Jun 24
0
Wine release 1.9.13
...1_DEPTH_STENCIL_VIEW_DESC.
d3d11: Validate "ViewDimension" field in D3D11_RENDER_TARGET_VIEW_DESC.
d3d11/tests: Add test for invalid DSV descriptions.
d3d11/tests: Add test for invalid RTV descriptions.
wined3d: Avoid calling wined3d_rendertarget_view_create() with WINED3DFMT_UNKNOWN.
d3d10core/tests: Add test for invalid SRV descriptions.
d3d10core/tests: Add test for invalid RTV descriptions.
d3d10core/tests: Add test for invalid DSV descriptions.
d3d11: Rename set_{ds, rt, sr}desc_from_resource() functions.
d3d11: Replace "This" with &...
2018 Sep 28
0
Wine release 3.17
...d.exe special environment variables into the environ.
Jim Mussared (1):
comctl32/listview: Fix subitem invalidation.
Joris van der Wel (1):
advapi32/tests: Add additional tests for passing a thread sd to CreateProcess.
Józef Kucia (44):
wined3d: Use get_format_internal() to get WINED3DFMT_UNKNOWN.
wined3d: Add missing formats to debug_d3dformat().
wined3d: Store additional flags directly in wined3d_format_block_info.
wined3d: Initialise typeless_id for typeless formats early.
wined3d: Initialise typeless formats after all formats properties are initialised.
win...