Displaying 7 results from an estimated 7 matches for "wined3dfmt_b8g8r8a8_unorm".
2010 Aug 01
0
Wargame Problems - Black screen.
...ilable
err:alsa:wine_snd_pcm_recover underrun occurred
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT3
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT3
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT3
fixme:d3d_surfac...
2010 Nov 14
3
Fallout : New Vegas black screen with subtitles problem
I'm using:
Ubuntu 9.10
Wine 1.3.6
and trying to start Fallout: New Vegas
i followed Carls tutorial: http://appdb.winehq.org/objectManager.php?sClass=version&iId=21692
then i got game starting launcher, intro movie, those loading-screens with nice advices, but then i have the whole screen full of black color.
i even can press ESC and get the menu, where i can turn on subtitles.
so i
2014 Oct 03
0
Wine release 1.7.28
...ass a texture to d3dfmt_get_conv().
wined3d: Use a more consistent naming for wined3d_conversion_type elements.
wined3d: Get rid of the WINED3D_CT_NONE case in d3dfmt_convert_surface().
wined3d: Fix the pitch handling in the no-palette WINED3D_CT_P8 case.
wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_P8.
wined3d: Convert to WINED3DFMT_B5G5R5A1_UNORM for WINED3D_CT_CK_B5G6R5.
wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_CK_B8G8R8.
wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_CK_B8G8R8X8.
wined3d: Just store the wined3d format...
2010 Dec 12
1
The Next Big Thing - Bug: xmllite.dll.CreateXmlWriter
...p;iId=10638)
I tested a demo of this game with wine. It works really nice but i can't save. If i try to Save a game, it will crash and this message accrue:
>
> ....
> fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_B8G8R8A8_UNORM.
> fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not supported in software blit.
> wine: Call from 0x7b839c40 to unimplemented function xmllite.dll.CreateXmlWriter, aborting
> wine: Unimplemented function xmllite.dll.CreateXmlWriter called at address 0x7b839c40 (t...
2011 Apr 03
3
Civ crashes while starting in window mode
...0000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f210,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1f4,0x00000000), stub!
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x716b37a0) WINED3DFMT_B8G8R8A8_UNORM 1920x1080
err:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ device.c / 5843
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
I completly directed my actions af...
2010 Feb 20
0
MapZone 2, OpenGL errors + crash
...y your OpenGL drivers haven't been installed correctly
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8_UNORM with
rendertarget flag is not supported as FBO color attachment, and no
fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8A8_UNORM with
rendertarget flag is not supported as FBO color attachment, and no
fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8X8_UNORM with
rendertarget flag is not supported as FBO color attachment, and no
fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B5G6R5...
2012 Mar 02
0
Wine release 1.4-rc6
...tart: Remove the license and the /L option.
Fr?d?ric Delanoy (1):
readme: Update French translation.
Gustavo Henrique Milar? (1):
po: Update Brazilian Portuguese translation.
Hasan Kiran (1):
po: Update Turkish translation.
Henri Verbeet (5):
wined3d: Support color keyed WINED3DFMT_B8G8R8A8_UNORM surfaces.
ddraw/tests: Add tests for color keyed texturing with an alpha channel.
wined3d: Implement resetting the device window in wined3d_device_reset().
d3d8/tests: Add some tests for resetting the device window.
d3d9/tests: Add some tests for resetting the device window....