Displaying 4 results from an estimated 4 matches for "wined3d_vec4".
2016 Apr 29
0
Wine release 1.9.9
...vice7_DrawPrimitive() with a 0 vertex count.
ddraw: Return early in d3d_device7_DrawIndexedPrimitiveVB() with a 0 vertex or index count.
ddraw: Return early in d3d_device7_DrawPrimitiveVB() with a 0 vertex count.
wined3d: Clear the renderbuffer IDs on unload.
wined3d: Pass a wined3d_vec4 structure to apply_clamped_constant().
wined3d: Pass a wined3d_vec4 structure to walk_constant_heap_clamped().
wined3d: Pass a wined3d_vec4 structure to walk_constant_heap().
wined3d: Pass a wined3d_vec4 structure to shader_glsl_load_constants_f().
wined3d: Pas a wined3d_vec...
2016 Nov 11
0
Wine release 1.9.23
...device state based on buffer bind flags when buffer is deleted.
wined3d: Pass context to delete_gl_buffer().
wined3d: Fix style issues in delete_gl_buffer().
wined3d: Invalidate STATE_CONSTANT_BUFFER(*) device state in buffer_destroy_buffer_object() when needed.
wined3d: Use wined3d_vec4 in fixup_transformed_pos().
d3d9/tests: Add test for checking buffer resource format support.
d3d8/tests: Port test_check_device_format() from d3d9.
wined3d: Get rid of WINED3DFMT_VERTEXDATA.
d3d9/tests: Add test for evicting bound resources.
wined3d: Mark buffers as u...
2015 May 01
0
Wine release 1.7.42
...e the builtin FFP uniforms for texture transformation matrices.
wined3d: Don't use the builtin FFP uniforms for the material.
wined3d: Set spotlight direction .w component to 0.0f.
wined3d: Store the directional light direction in the lightDirn field.
wined3d: Use struct wined3d_vec4 to store the light position and direction.
wined3d: Don't use the builtin FFP uniforms for the lights.
d3d9/tests: Add spotlight and light range tests.
d3d8/tests: Add a specular lighting test.
ddraw/tests: Add a ddraw7 specular lighting test.
wined3d: Use string_b...
2019 Aug 30
0
Wine release 4.15
...lues.
wbemprox: Implement IWbemClassObject::GetQualifierSet.
wbemprox: Implement IWbemQualifierSet::GetNames.
Henri Verbeet (6):
wined3d: Introduce WINED3D_TEXTURE_DOWNLOADABLE.
wined3d: Introduce wined3d_colour_srgb_from_linear().
wined3d: Store the sRGB constants as wined3d_vec4 structures.
wined3d: Add support for sRGB formats to wined3d_format_convert_from_float().
wined3d: Create the default samplers in adapter_vk_init_3d().
wined3d: Initialise d3d_info after quirks are applied.
Huw D. M. Davies (6):
riched20: Clearly separate the selection sett...