search for: wined3d_vec4

Displaying 4 results from an estimated 4 matches for "wined3d_vec4".

2016 Apr 29
0
Wine release 1.9.9
...vice7_DrawPrimitive() with a 0 vertex count. ddraw: Return early in d3d_device7_DrawIndexedPrimitiveVB() with a 0 vertex or index count. ddraw: Return early in d3d_device7_DrawPrimitiveVB() with a 0 vertex count. wined3d: Clear the renderbuffer IDs on unload. wined3d: Pass a wined3d_vec4 structure to apply_clamped_constant(). wined3d: Pass a wined3d_vec4 structure to walk_constant_heap_clamped(). wined3d: Pass a wined3d_vec4 structure to walk_constant_heap(). wined3d: Pass a wined3d_vec4 structure to shader_glsl_load_constants_f(). wined3d: Pas a wined3d_vec...
2016 Nov 11
0
Wine release 1.9.23
...device state based on buffer bind flags when buffer is deleted. wined3d: Pass context to delete_gl_buffer(). wined3d: Fix style issues in delete_gl_buffer(). wined3d: Invalidate STATE_CONSTANT_BUFFER(*) device state in buffer_destroy_buffer_object() when needed. wined3d: Use wined3d_vec4 in fixup_transformed_pos(). d3d9/tests: Add test for checking buffer resource format support. d3d8/tests: Port test_check_device_format() from d3d9. wined3d: Get rid of WINED3DFMT_VERTEXDATA. d3d9/tests: Add test for evicting bound resources. wined3d: Mark buffers as u...
2015 May 01
0
Wine release 1.7.42
...e the builtin FFP uniforms for texture transformation matrices. wined3d: Don't use the builtin FFP uniforms for the material. wined3d: Set spotlight direction .w component to 0.0f. wined3d: Store the directional light direction in the lightDirn field. wined3d: Use struct wined3d_vec4 to store the light position and direction. wined3d: Don't use the builtin FFP uniforms for the lights. d3d9/tests: Add spotlight and light range tests. d3d8/tests: Add a specular lighting test. ddraw/tests: Add a ddraw7 specular lighting test. wined3d: Use string_b...
2019 Aug 30
0
Wine release 4.15
...lues. wbemprox: Implement IWbemClassObject::GetQualifierSet. wbemprox: Implement IWbemQualifierSet::GetNames. Henri Verbeet (6): wined3d: Introduce WINED3D_TEXTURE_DOWNLOADABLE. wined3d: Introduce wined3d_colour_srgb_from_linear(). wined3d: Store the sRGB constants as wined3d_vec4 structures. wined3d: Add support for sRGB formats to wined3d_format_convert_from_float(). wined3d: Create the default samplers in adapter_vk_init_3d(). wined3d: Initialise d3d_info after quirks are applied. Huw D. M. Davies (6): riched20: Clearly separate the selection sett...