Displaying 3 results from an estimated 3 matches for "wined3d_texture_prepare_loc".
2016 Apr 29
0
Wine release 1.9.9
...NULL pointer in FileSource_Load.
Seong-ho Cho (1):
configure: Add AC_HEADER_MAJOR to find where major() is defined.
Stefan Dösinger (10):
wined3d: Get rid of WINED3D_BUFFER_FLUSH.
wined3d: Merge wined3d_surface_prepare() and wined3d_volume_prepare_location().
wined3d: Use wined3d_texture_prepare_location() in wined3d_volume_load_location().
wined3d: Use wined3d_texture_prepare_location() in device_clear_render_targets().
wined3d: Use wined3d_texture_prepare_location() in draw_primitive().
wined3d: Use wined3d_texture_prepare_location() in surface_depth_blt_fbo().
wined3...
2019 Aug 16
0
Wine release 4.14
...wined3d: Setup and tear down the shader backend for the Vulkan adapter.
wined3d: Upload buffer ranges through buffer ops.
wined3d: Download buffer ranges through buffer ops.
wined3d: Make the adapter responsible for buffer creation and destruction.
wined3d: Don't call wined3d_texture_prepare_location() with a NULL context in wined3d_texture_update_desc().
wined3d: Make the adapter responsible for render target view creation and destruction.
wined3d: Make the adapter responsible for shader resource view creation and destruction.
wined3d: Make the adapter responsible for un...
2016 May 27
0
Wine release 1.9.11
..._sampler() helper function.
Sebastian Lackner (3):
wininet: Return synchronously from InternetReadFile if there is no more data to read.
comctl32/syslink: Fix a blocks leak (Valgrind).
wininet: Initialize user_len before GetUserNameW call.
Stefan Dösinger (2):
wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc().
wined3d: Discard the backbuffer in swapchain_gl_present() with the "discard" swap effect.
Thomas Faber (1):
qmgr: Fully initialize URL_COMPONENTSW structure before calling WinHttpCrackUrl.
Vincent Povirk (2):
user32: Also change...