search for: wined3d_texture_prepare_loc

Displaying 3 results from an estimated 3 matches for "wined3d_texture_prepare_loc".

2016 Apr 29
0
Wine release 1.9.9
...NULL pointer in FileSource_Load. Seong-ho Cho (1): configure: Add AC_HEADER_MAJOR to find where major() is defined. Stefan Dösinger (10): wined3d: Get rid of WINED3D_BUFFER_FLUSH. wined3d: Merge wined3d_surface_prepare() and wined3d_volume_prepare_location(). wined3d: Use wined3d_texture_prepare_location() in wined3d_volume_load_location(). wined3d: Use wined3d_texture_prepare_location() in device_clear_render_targets(). wined3d: Use wined3d_texture_prepare_location() in draw_primitive(). wined3d: Use wined3d_texture_prepare_location() in surface_depth_blt_fbo(). wined3...
2019 Aug 16
0
Wine release 4.14
...wined3d: Setup and tear down the shader backend for the Vulkan adapter. wined3d: Upload buffer ranges through buffer ops. wined3d: Download buffer ranges through buffer ops. wined3d: Make the adapter responsible for buffer creation and destruction. wined3d: Don't call wined3d_texture_prepare_location() with a NULL context in wined3d_texture_update_desc(). wined3d: Make the adapter responsible for render target view creation and destruction. wined3d: Make the adapter responsible for shader resource view creation and destruction. wined3d: Make the adapter responsible for un...
2016 May 27
0
Wine release 1.9.11
..._sampler() helper function. Sebastian Lackner (3): wininet: Return synchronously from InternetReadFile if there is no more data to read. comctl32/syslink: Fix a blocks leak (Valgrind). wininet: Initialize user_len before GetUserNameW call. Stefan Dösinger (2): wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc(). wined3d: Discard the backbuffer in swapchain_gl_present() with the "discard" swap effect. Thomas Faber (1): qmgr: Fully initialize URL_COMPONENTSW structure before calling WinHttpCrackUrl. Vincent Povirk (2): user32: Also change...