search for: wined3d_texture_blt

Displaying 7 results from an estimated 7 matches for "wined3d_texture_blt".

2016 Feb 05
0
Wine release 1.9.3
...blt() in ddraw_surface_update_frontbuffer(). ddraw: Pass non-NULL rectangles to wined3d_surface_blt() in ddraw_surface_blt_clipped(). ddraw: Pass non-NULL rectangles to wined3d_surface_blt() in ddraw_surface7_BltFast(). wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in wined3d_texture_blt(). wined3d: Require non-NULL rectangles in wined3d_surface_blt(). d3d9: Pass non-NULL rectangles to wined3d_texture_blt() in d3d9_device_StretchRect(). d3d9: Pass non-NULL rectangles to wined3d_texture_blt() in d3d9_device_GetRenderTargetData(). wined3d: Require non-NULL rec...
2016 Apr 01
0
Wine release 1.9.7
...wined3d: Get resource info from the texture in surface_load_renderbuffer(). wined3d: Replace context_generate_rt_mask_from_surface() with context_generate_rt_mask_from_resource(). wined3d: Pass a texture instead of a surface to context_generate_rt_mask_no_fbo(). wined3d: Use wined3d_texture_blt() in wined3d_device_copy_resource(). wined3d: Use wined3d_texture_blt() in wined3d_device_copy_sub_resource_region(). wined3d: Use wined3d_texture_blt() in wined3d_swapchain_get_front_buffer_data(). wined3d: Get resource info from the texture in surface_load_location(). wine...
2015 Oct 30
0
Wine release 1.7.54
..._get_front_buffer_data in d3d9_device_GetFrontBuffer. wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx. wined3d: Make wined3d_device_set_cursor_properties work with wined3d_texture and sub_resource_index. wined3d: Introduce a new wined3d_texture_blt function. d3d9: Replace wined3d_surface_preload with wined3d_texture_preload. d3d9: Replace wined3d_surface_get_resource with wined3d_texture_get_sub_resource in d3d9_device_ColorFill. d3d9: Replace wined3d_surface_blt with wined3d_texture_blt in d3d9_device_StretchRect. d3d...
2017 Mar 17
0
Wine release 2.4
...gature and diacritic to the syrc shaping test. usp10: Take the script direction into account when applying OpenType features. usp10: Properly determine the glyph run direction when shaping Script_Arabic. usp10/tests: Add shaping tests for fLogicalOrder and fRTL. wined3d: Use wined3d_texture_blt() in surface_upload_from_surface(). wined3d: Validate blit parameters in wined3d_texture_blt(). wined3d: Send blits through the command stream. wined3d: Send sub-resource copy calls through the command stream. wined3d: Send resource copy calls through the command stream....
2016 Feb 19
0
Wine release 1.9.4
...wined3d: Get rid of the unused _WINEDDOVERLAYFX structure. ddraw: Handle DDBLT_DDROPS in ddraw_surface7_Blt(). wined3d: Get rid of unused/unimplemented WINEDDBLT_* flags. wined3d: Replace WINEDDBLTFX with a new structure that only includes the used fields. wined3d: Use wined3d_texture_blt() in resolve_depth_buffer(). ntdll: Add special handling for int $0x2d exceptions. wined3d: Allocate the sub_resources array as part of the texture. wined3d: Introduce wined3d_texture_get_sub_resource_parent(). ddraw: Use wined3d_texture_get_sub_resource_parent() in ddraw_su...
2020 Jun 05
0
Wine release 5.10
...ot; to check for depth/stencil formats in glsl_blitter_supported(). wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in ffp_blit_supported(). wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in wined3d_texture_blt(). wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in texture2d_blt(). wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in texture2d_depth_blt_fbo(). wined3d: Use "depth_size"/...
2020 Mar 27
0
Wine release 5.5
...Writer stubs to separate file. mfplat: Add remaining media type attributes guids. mf: Fix returned session rates when pipeline objects don't support rate control. Paul Gofman (20): d3d9/tests: Add tests for allowed StrecthRect() filters. wined3d: Validate the filter in wined3d_texture_blt(). ucrtbase: Add test for _strnicmp() count parameter. d3dx9: Validate state operation in d3dx_parse_state(). d3d11: Use stricmp() instead of _strnicmp(..., -1). ddraw: Factor out ddraw_surface_is_lost() function. ddraw: Factor out ddraw_surface_lock_ddsd() function....