Displaying 2 results from an estimated 2 matches for "wined3d_swapchain_desc".
2012 Jul 03
0
Wine release 1.5.8
...in wined3d_set_adapter_display_mode().
wined3d: Use the device name stored in the adapter in wined3d_get_adapter_identifier().
d3d9: Implement d3d9_device_PresentEx().
d3d9: Implement d3d9_GetAdapterModeCountEx().
d3d9: Implement d3d9_EnumAdapterModesEx().
d3d9: Pass a wined3d_swapchain_desc structure to swapchain_init().
d3d8: Pass a wined3d_swapchain_desc structure to swapchain_init().
d3d8: Introduce a separate function for swapchain creation.
winex11: Get rid of some unused prototypes.
d3d9: Introduce a helper function to create a wined3d_swapchain_desc from...
2018 Feb 02
0
Wine release 3.1
...dxgi/tests: Introduce check_interface() function.
dxgi: Implement dxgi_factory_EnumAdapterByLuid().
dxgi/tests: Add test for adapter locally unique identifiers.
dxguid: Add more Direct3D IIDs.
dxgi/tests: Fix crash in test_output_desc().
wined3d: Add buffer usage to wined3d_swapchain_desc.
dxgi: Stop ignoring buffer usage.
d3d11: Use proper bind flags for swapchain textures.
dxgi/tests: Add test for back buffer usage flags.
widl: Increase max import depth.
widl: Reformat do_import().
dxgi: Allow wrapping adapter objects.
dxgi: Allow wrapping...