search for: wined3d_surface_blt

Displaying 20 results from an estimated 21 matches for "wined3d_surface_blt".

2016 Feb 05
0
Wine release 1.9.3
...quires DDSCAPS_TEXTURE. wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE. wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D. wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*. wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in resolve_depth_buffer(). wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in wined3d_device_copy_resource(). ddraw: Pass non-NULL rectangles to wined3d_surface_blt() in ddraw_surface_update_frontbuffer(). ddraw: Pass non-NULL rectangles to wined3d_surface_blt() in dd...
2011 Nov 04
0
Wine release 1.3.32
...adbacks in wined3d_surface_get_render_target_data(). wined3d: Get rid of surface_gdi_cleanup(). wined3d: Make the context parameter to bind_dummy_textures() const. wined3d: Make the device parameter to SetupForBlit() const. wined3d: Upload directly from the source surface in wined3d_surface_blt(), if possible. ddraw: Keep track of the affected rectangle for ddraw_surface_update_frontbuffer(). ddraw: Read/draw from/to the actual screen when there is no swapchain window. wined3d: Make the device parameter to context_apply_blit_state() const. wined3d: Make the device...
2011 Aug 05
0
Wine release 1.3.26
...epth / stencil setup in device_clear_render_targets(). wined3d: Just invalidate STATE_FRAMEBUFFER in surface_load_ds_location(). wined3d: Get rid of dst_fbo. wined3d: Get rid of context_bind_fbo() calls outside context.c. wined3d: Resolve source and destination rectangles in wined3d_surface_blt(). wined3d: IWineD3DSurfaceImpl_BltOverride() is always passed valid source and destination rectangles. wined3d: Check for locked surfaces in wined3d_surface_blt(). wined3d: Go straight to the fallbacks for complex blits in surface_blt(). wined3d: Go to the fallbacks if D3D...
2011 Aug 26
0
Wine release 1.3.27
...BO attachable surfaces in ffp_blit_supported(). wined3d: Directly call surface_cpu_blt() in cpu_blit_color_fill(). wined3d: Reject color fills on sysmem surfaces in ffp_blit_supported(). wined3d: Move surface_color_fill() based color fills from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt(). wined3d: Move FBO based color blits from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt(). wined3d: Reject color blits on sysmem surfaces in arbfp_blit_supported(). wined3d: Move arbfp based color blits from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt()....
2011 Nov 16
1
Multibuffer switching in 1.3.32
...retending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:d3d_surface:wined3d_surface_blt Can't handle WINEDDBLT_ASYNC flag. fixme:win:EnumDisplayDevicesW ((null),0,0x32f524,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f524,0x00000000), stub! fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:imm:ImmGetOpenStatus (0x132d20): semi-stub fixme:imm:ImmRele...
2019 Aug 16
0
Wine release 4.14
...d3dcompiler/tests: Get rid of redundant "failed" in test strings. d3dcompiler/tests: Trace the test index in test_fail() checks. wined3d: Fix color mask 1-3 state setting. wined3d: Get rid of wined3d_max_compat_varyings(). wined3d: Clean up fallback paths in wined3d_surface_blt(). wined3d: Get rid of surface_blt_special() fallback in wined3d_surface_blt(). wined3d: Allow cross-swapchain blits in the supported cases. Michael Stefaniuc (5): ntdll: Remove useless cast to self. d3d12/tests: Remove useless casts to self. dxgi/tests: Remove useles...
2017 Mar 17
0
Wine release 2.4
...Henri Verbeet (30): wined3d: Map buffers in wined3d_device_process_vertices(). wined3d: Explicitly pass d3d_info and gl_info to context_stream_info_from_declaration(). wined3d: Send sub-resource update calls through the command stream. wined3d: Check rectangle alignment in wined3d_surface_blt(). wined3d: Merge wined3d_texture_check_block_align() into wined3d_texture_check_box_dimensions(). usp10/tests: Add a latn shaping test with ligatures. usp10/tests: Add a ligature and diacritic to the syrc shaping test. usp10: Take the script direction into account when appl...
2018 Mar 16
0
Wine release 3.4
...index to surface_load_drawable(). usp10: Use heap_calloc() in ScriptShape(). wined3d: Pass a texture and sub-resource index to surface_load_renderbuffer(). wined3d: Pass a texture and sub-resource index to surface_load_texture(). wined3d: Pass boxes instead of rectangles to wined3d_surface_blt(). wined3d: Pass a texture and sub-resource index to surface_depth_blt_fbo(). usp10: Use heap_calloc() in ScriptShapeOpenType(). usp10: Use heap_calloc() in ScriptStringAnalyse(). wined3d: Pass a texture and sub-resource index to surface_blt_fbo(). wined3d: Pass a text...
2012 Feb 02
0
Wine release 1.4-rc2
...anymore 28544 x86 PC emulator in Javascript fails to boot linux 2.6.20 28744 CCleaner does not display checkboxes and icons in the 'cleaner' treeview 28944 Notepad2 v4.2.25 needs native msvcp60 to work correctly 29066 Cambridge Classware installAnywhere installer fails to draw (wined3d_surface_blt problem?) 29122 Sonic R has rendering (color keying) issues in Direct3D mode 29477 unimplemented function msvcp90.dll.?rfind@?$basic_string at DU?$char_traits at D@std@@V?$allocator at D@2@@std@@QBEIPBDII at Z, aborting 29496 Mouse doesn't release when moving/resizing Steam window 29...
2016 Mar 18
0
Wine release 1.9.6
...source info from the texture in wined3d_device_set_cursor_properties(). wined3d: Get resource info from the rendertarget view in device_clear_render_targets(). wined3d: Get resource info from the rendertarget view in draw_primitive(). wined3d: Get resource info from the texture in wined3d_surface_blt(). wined3d: Replace device_update_volume() with a function to update multiple levels of a 3D texture. wined3d: Pass a texture and sub-resource index to wined3d_device_create_cursor_texture(). wined3d: Use the resource map/unmap functions in wined3d_device_set_cursor_properties()....
2016 Apr 15
0
Wine release 1.9.8
...s to test_getdc(). d3d9/tests: Add some more surface GetDC() tests to test_getdc(). wined3d: Use the texture dimension helpers in surface_load_renderbuffer(). wined3d: Use the texture dimension helpers in surface_load_location(). wined3d: Use the texture dimension helpers in wined3d_surface_blt(). wined3d: Use the texture dimension helpers in texture3d_prepare_texture(). wined3d: Use the texture dimension helpers in wined3d_texture_update_overlay(). wined3d: Be more lenient with wined3d_texture_get_dc() calls from ddraw. wined3d: Be more strict with wined3d_texture...
2017 Apr 13
0
Wine release 2.6
...blitter_ops.depth_fill(). wined3d: Use resource.map_binding as destination location for blits to WINED3D_POOL_SYSTEM_MEM textures. wined3d: Implement cpu_blit_blit_surface(). wined3d: Get rid of wined3d_select_blitter(). wined3d: Reduce indentation in the colour blit case in wined3d_surface_blt(). wined3d: Pass a wined3d_fb_state structure to wined3d_blitter_ops.blitter_clear(). wined3d: Pass the draw rectangle to wined3d_blitter_ops.blitter_clear(). wined3d: Use the blitter interface in wined3d_cs_exec_clear(). wined3d: Send rendertarget view clears through the co...
2017 Jul 21
0
Wine release 2.13
...ter_clear(). wined3d: Avoid using the CPU blitter for clearing either depth or stencil on combined formats. wined3d: Avoid using the CPU blitter for clearing converted surfaces that aren't current on the CPU. wined3d: Drop the special case for "converted" surfaces in wined3d_surface_blt(). Hugh McMaster (23): regedit: Null-terminate REG_EXPAND_SZ and REG_MULTI_SZ hex data during concatenation if we reach EOF. regedit: Update the status bar text when a treeview node is renamed. regedit: Update the listview path when renaming a treeview node. regedit: Output...
2016 Aug 05
0
Wine release 1.9.16
..._surface(). wined3d: Use wined3d_texture_load_location() in surface_load_sysmem(). wined3d: Use wined3d_texture_load_location() in surface_load_drawable(). wined3d: Use wined3d_texture_load_location() in surface_load_texture(). wined3d: Use wined3d_texture_load_location() in wined3d_surface_blt(). wined3d: Use wined3d_texture_load_location() in swapchain_blit(). wined3d: Use wined3d_texture_load_location() in wined3d_swapchain_rotate(). wined3d: Use wined3d_texture_load_location() in swapchain_gl_present(). wined3d: Use wined3d_texture_load_location() in swapchain_...
2013 Oct 11
0
Wine release 1.7.4
.... winex11: Call sync_context for DC_GL_CHILD_WIN drawables before swapping buffers. wined3d: Ensure that wined3d_cs_st_require_space allocates the required space. Stefan D?singer (8): wined3d: Don't invert blits from offscreen surfaces. wined3d: Avoid duplicated code in wined3d_surface_blt. wined3d: Get rid of SFLAG_LOCKABLE. wined3d: Remove the D3DSWAPEFFECT_DISCARD debug clear code. wined3d: Remove redundant surface location changes. wined3d: Take sRGB_decode into account in texture_srgb_mode. wined3d: Remove sRGB_decode handling from surface_load_loca...
2018 Feb 02
0
Wine release 3.1
...the resource access flags in surface_blt_special(). d2d1: Introduce a helper function to allocate arrays. d2d1: Use d2d_array_reserve() in d2d_clip_stack_push(). wined3d: Use the resource access flags in ffp_blitter_use_cpu_clear(). wined3d: Use the resource access flags in wined3d_surface_blt(). wined3d: Use more resource access flags in wined3d_texture_use_pbo(). d2d1: Replace d2d_calloc() with a global heap_calloc() helper. d3d10: Use the global memory allocation helpers. wined3d: Use the resource access flags in wined3d_texture_set_lod(). wined3d: Use th...
2015 Oct 30
0
Wine release 1.7.54
...texture and sub_resource_index. wined3d: Introduce a new wined3d_texture_blt function. d3d9: Replace wined3d_surface_preload with wined3d_texture_preload. d3d9: Replace wined3d_surface_get_resource with wined3d_texture_get_sub_resource in d3d9_device_ColorFill. d3d9: Replace wined3d_surface_blt with wined3d_texture_blt in d3d9_device_StretchRect. d3d9: Avoid using a wined3d_surface in get_desc calls inside d3d9_device_StretchRect. d3d9: In surface_init check for GetDC supported at texture level (avoid using a subresource). d3d9: Replace wined3d_surface_get_render_target_...
2019 Jun 10
0
Wine release 4.10
...Wine is available thanks to the work of many people. See the file AUTHORS in the distribution for the complete list. ---------------------------------------------------------------- Bugs fixed in 4.10 (total 44): 11637 Midtown Madness menus flicker 30891 Typing of the Dead: page fault in wined3d_surface_blt 34021 IE8 crashes badly when navigating to www.microsoft.com 34538 Athena's Charm Table search 0.35b crashes with Wine-Mono 35999 Need for speed carbon DEMO: can't control the car with arrow keys 37279 builtin IE "document.location.pathname" returns without leading sla...
2011 Oct 21
0
Wine release 1.3.31
...e the pixel format in context_restore_gl_context(). wined3d: Make the device parameter to wined3d_device_get_render_target() const. wined3d: Make the device parameter to wined3d_device_get_depth_stencil() const. wined3d: Keep surfaces in sysmem if they're both already there in wined3d_surface_blt(). wined3d: Mark default pool surfaces lost when they're unloaded. ddraw: Destroy the swapchain in ddraw_destroy() if it still exists. wined3d: Make the device parameter to invalidate_active_texture() const. wined3d: Make the device parameter to is_display_mode_supported...
2011 Sep 09
0
Wine release 1.3.28
...wined3d: Make the device parameter to wined3d_device_get_clip_status() const. wined3d: Make the device parameter to wined3d_device_get_material() const. wined3d: Don't override the swapchain present interval in IWineD3DSurfaceImpl_BltOverride(). wined3d: Try doing a present in wined3d_surface_blt() instead of IWineD3DSurfaceImpl_BltOverride(). wined3d: Make the device parameter to wined3d_device_get_index_buffer() const. wined3d: Make the device parameter to wined3d_device_get_base_vertex_index() const. wined3d: Implement wined3d_surface_flip() as a blit. ddraw: Only...