search for: wined3d_shader_instruct

Displaying 4 results from an estimated 4 matches for "wined3d_shader_instruct".

2010 Feb 05
5
White screen after some time in WoW
My problem: After some time playing WoW (about 1-2 minutes) the whole screen turns white. Everything else seems to work perfectly, I still have sound and I still can interact with my character. I can even open a terminal (blindfolded) and type 'killall WoW.exe' to quit WoW and make the white screen go away. wine --version outputs 'wine-1.1.37' I use the propiertary nVidia drivers
2009 Apr 10
0
Wine release 1.1.19
...ard declaration. wined3d: Use a more reasonable name for "SHADER_OPCODE_ARG". wined3d: Remove some code that doesn't make a whole lot of sense. wined3d: Compare num_params against 1 in shader_glsl_map2gl(). wined3d: Store the instruction handler index in struct wined3d_shader_instruction. wined3d: Avoid comparing against WINED3DSIO_* in the ARB shader backend. wined3d: Store the source and destination parameter count in struct wined3d_shader_instruction. wined3d: Use the source and destination parameter count in the ARB shader backend. wined3d: Remove the...
2017 Apr 13
0
Wine release 2.6
...3d_texture_get_texture_name() helper in more places. wined3d: Simply use view size as drawable size for resources other than 2d textures. wined3d: Eliminate holes in wined3d_buffer structure. wined3d: Eliminate holes in wined3d_resource structure. wined3d: Eliminate holes in wined3d_shader_instruction structure. wined3d: Use register mask for SV_IsFrontFace pixel shader inputs. wined3d: Allow copying 3D texture resources. wined3d: Reuse view validation function for render target views. wined3d: Create texture views for render target views. wined3d: Change GL inte...
2016 Feb 05
0
Wine release 1.9.3
...ed3d_texture_get_sub_resource() in ddraw_surface7_Flip(). wined3d: Make the "texture" parameter to wined3d_texture_get_sub_resource() const. wined3d: Make the "icb" field in struct wined3d_shader_reg_maps const. wined3d: Make the "icb" field in struct wined3d_shader_instruction const. Hugh McMaster (7): wineconsole: Apply the new background colour to the visible screen buffer. kernel32: Apply the new background colour to the active line. wineconsole: Apply the selected background colour to the entire font preview dialog. kernel32: Implement the...