Displaying 3 results from an estimated 3 matches for "wined3d_resource_unmap".
Did you mean:
wined3d_resource_map
2016 Sep 02
0
Wine release 1.9.18
...t; to "wined3d_palette".
ddraw: Rename "wineD3DVertexBuffer" to "wined3d_buffer".
ddraw: Rename "wineD3DVertexDeclaration" to "wined3d_declaration".
wined3d: Use wined3d_resource_map() in d3d_vertex_buffer7_Lock().
ddraw: Use wined3d_resource_unmap() in d3d_vertex_buffer7_Unlock().
d3d8: Use wined3d_resource_map() in d3d8_vertexbuffer_Lock().
d3d8: Use wined3d_resource_unmap() in d3d8_vertexbuffer_Unlock().
d3d8: Use wined3d_resource_map() in d3d8_indexbuffer_Lock().
d3d8: Use wined3d_resource_unmap() in d3d8_indexbuff...
2016 Feb 05
0
Wine release 1.9.3
...rface7_GetDC().
ddraw: Use wined3d_texture_release_dc() in ddraw_surface7_ReleaseDC().
wined3d: Use wined3d_texture_get_dc() in device_load_logo().
ddraw: Use wined3d_resource_map() in d3d_texture2_Load().
ddraw: Use wined3d_resource_map() in surface_lock().
ddraw: Use wined3d_resource_unmap() in ddraw_surface7_Unlock().
wined3d: Simplify wined3d_rendertarget_view_create_from_sub_resource().
wined3d: Use wined3d_rendertarget_view_create() in wined3d_device_init_3d().
wined3d: Use wined3d_rendertarget_view_create() in wined3d_device_reset().
wined3d: Pass a view...
2015 Nov 13
0
Wine release 1.7.55
...tream->written in ME_StreamOutFlush.
riched20: Make paragraph in make_para independently.
riched20: Implement alignment styles support.
Julian R?ger (1):
po: Update German translation.
J?zef Kucia (61):
wined3d: Introduce wined3d_resource_map().
wined3d: Introduce wined3d_resource_unmap().
wined3d: Set slice pitch in wined3d_map_desc to surface size.
d3d11: Implement d3d11_immediate_context_Map().
d3d11: Implement d3d11_immediate_context_Unmap().
d3d11: Add support for mapping 3D textures.
d3d11/tests: Add test for resource mapping.
d3d11: Imple...