Displaying 3 results from an estimated 3 matches for "wined3d_resource_access_map".
2018 Feb 16
0
Wine release 3.2
..._buffer().
wined3d: Get rid of wined3d_get_draw_rect().
wined3d: Update the depth/stencil resource location for stencil clears as well.
wined3d: Explicitly check for dynamic usage in wined3d_texture_use_pbo().
d3drm: Use the global memory allocation helpers.
ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.
ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on textures.
d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.
d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
ddrawex: Use the global memory allocation helpers.
d3d9: Set WINED3D_RESOURCE_ACCESS_MAP on buffers....
2018 Feb 02
0
Wine release 3.1
...idate the DXBC version.
winex11: Failing to create a context in X11DRV_wglCreateContextAttribsARB() is not an internal error.
d2d1: Introduce a registry key to limit the maximum supported factory version.
winex11: Implement WGL_ARB_create_context_no_error.
wined3d: Introduce WINED3D_RESOURCE_ACCESS_MAP.
wined3d: Get rid of WINED3D_POOL_SCRATCH.
wined3d: Use the resource access flags in arbfp_blit_supported().
wined3d: Use the resource access flags in fbo_blitter_supported().
wined3d: Use the resource access flags in ffp_blit_supported().
wined3d: Use the resource acc...
2018 Mar 02
0
Wine release 3.3
...wbemprox/tests: Add tests for Win32_VideoController.
wbemprox/tests: Add a test for Win32_OperatingSystem.FreePhysicalMemory.
wbemprox/tests: Add tests for Win32_Printer.
Henri Verbeet (50):
wined3d: Introduce separate read and write resource map flags.
wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
usp10/tests: Also restore the previous font when the finger print matches in _find_font_for_range().
usp10: Avoid leaking "open_stack" and "stack_index" in case of 0 "pair_count" in compu...