Displaying 11 results from an estimated 11 matches for "wined3d_priv".
2011 Aug 27
1
[wined3d]Support for a Nvidia card
...to detect a video card => http://bugs.winehq.org/show_bug.cgi?id=27924 and http://source.winehq.org/git/wine.git/commit/0e043819f45f1d70ba34a026200c60908ef17d97
Like i'm a noob (I am not ashamed), i would like to know why these differents cards are listed (ATI/Nvidia/Intel) in directx.c and wined3d_private.h ?
This support in wined3d dll allows to improve the performances contrary to a not listed card?
Because I search my card in this list and she's not present, it's important to add a support for a video card ?
Thanks
2009 May 24
3
need help to compile wine with patches
hello,
i have a problem to patch wine.
it's about this bug : http://bugs.winehq.org/show_bug.cgi?id=13335,
and concerning mmap.patch.
here is the command line that i tried : patch -p1 < mmap.patch
but here is the result :
Code:
teddy at tedportable:~/wine/wine-1.1.18$ patch -p1 < mmap.patch
patching file dlls/ntdll/ntdll_misc.h
Hunk #1 FAILED at 139.
1 out of 1 hunk FAILED -- saving
2009 Mar 13
7
WINE Compile issue latest development release (1.1.16?)
checking for X... no
configure: error: X development files not found. Wine will be built
without X support, which probably isn't what you want. You will need to install
development packages of Xlib/Xfree86 at the very least.
Use the --without-x option if you really want this.
Configure failed, aborting install.
-_- i keep getting random things when i try to install wine this is the latest.
2010 Feb 08
1
Acer Aspire 5739G - Wine doesn't work
Hi,
I've recently received said notebook as a gift. Currently it's running Kubuntu 9.10, however Wine just doesn't seem to work - any aplication I try to run on it gives an error message 'The program has encountered a serious problem and needs to close', whether it's a game, WinRar or an installer. In fact the only .exe files that work are the ones included in wine
2019 May 24
0
Wine release 4.9
...source.
Paul Gofman (13):
ddraw/tests: Test lighting with ambient light and material in ddraw1.
ddraw: Fix setting current viewport for ddraw1.
ddraw: Enable lighting only if material is set in d3d_execute_buffer_execute().
wined3d: Move validate_material_colour_source() to wined3d_private.h.
wined3d: Factor out compute_normal_matrix() function.
wined3d: Factor out wined3d_get_material_colour_source() function.
wined3d: Use the correct colour sources in process_vertices_strided().
wined3d: Move multiply_vector_matrix() to wined3d_private.h.
wined3d: I...
2009 May 08
0
Wine release 1.1.21
...dump_param() in shader_dump_src_param() and shader_dump_dst_param().
wined3d: Define GL_FENCE_APPLE to the correct value.
wined3d: Merge shader_dump_arr_entry() into shader_dump_register().
wined3d: Use the shader_sm1_read_*() functions in shader_trace_init().
wined3d: Merge wined3d_private_types.h into wined3d_private.h.
wined3d: Introduce shader_sm1_read_comment() to read shader comments.
wined3d: Avoid using WINED3DSP_REGNUM_MASK in the def/defi/defb handlers.
wined3d: Get rid of the remaining WINED3DSP_REGNUM_MASK usage.
wined3d: Move SM 1-3 parsing func...
2010 Feb 19
0
Wine release 1.1.39
...when applying a transform.
msi: Encode stream name in the callers of db_get_raw_stream.
msi: Fix a memory leak.
msi: Add summary information stream to the streams table.
Henri Verbeet (3):
wined3d: Remove some unused extensions.
wined3d: Move the gl info structure to wined3d_private.h.
wined3d: Drop buffer objects from the stream info as well when PreLoad drops them.
Huw Davies (6):
msdaps: Add support for remoting IRowChange_SetColumns.
msdaps: Implement IDBAsynchNotify_OnProgress and OnStop proxies and stubs.
rpcrt4: Add tests for multi-dimensiona...
2007 Jan 25
0
Wine release 0.9.30
...ke the window fullscreen.
wined3d: gl_FragDepth is a float, so fixup the write mask.
wined3d: The sincos instruction is valid for ps/vs 2.1 as well.
wined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PROGRAM_ARB with GL_SUPPORT.
wined3d: Remove the d3d9types.h include from wined3d_private.h.
wined3d: Remove some unused methods from the IWineD3DVertexShader interface.
Hans Leidekker (16):
usp10: Initialise the caller supplied ABC structure in ScriptPlace.
snmpapi: Implement SnmpUtilOidCpy, SnmpUtilOidFree and SnmpUtilVarBindFree.
snmpapi: Add some missing...
2007 Feb 16
0
Wine release 0.9.31
...ng d3d9 stuff in surface.c and surface_gdi.c.
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS.
wined3d: Add WINED3DCREATE flags and use them.
wined3d: Get rid of any remaining d3d9 stuff in directx.c.
wined3d: Remove the d3d9.h include from wined3d_private.h.
Hans Leidekker (5):
wineshelllink: Use "=" instead of "==" to compare strings.
wineshelllink: Keep using the slash as path separator.
wordpad: Open .wri files in wordpad.
wininet: Skip empty accept type strings in HttpOpenRequest.
wininet: Fi...
2008 Dec 05
0
Wine release 1.1.10
...functions to reflect that they're not COM functions.
wined3d: Make functions static where possible.
wined3d: Use a bitmask to store which bool and int constants are set.
wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS is specified.
wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
wined3d: Remove sampled_format from IWineD3DBaseShaderClass, it isn't used anywhere.
wined3d: Make shader texture format fixups more generic.
wined3d: Get rid of vcheckGLcall.
wined3d: Slightly improve drawStridedSlow() performance.
wined3d:...
2010 Jul 30
0
Wine release 1.3.0
...ddraw: Get rid of some dead code.
ddraw: The surface isn't allowed to be NULL in EnumSurfacesCallbackThunk() and EnumCallback().
ddraw: Merge the ddraw thunks into ddraw.c.
ddraw: Merge the surface thunks into surface.c.
wined3d: Consolidate surface related prototypes in wined3d_private.h.
wined3d: Remove restoring the read buffer from read_from_framebuffer_texture().
wined3d: Add some missing flags to debug_d3dusage().
wined3d: Remove an unused prototype.
wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c.
wined3d: Use a more...