search for: wined3d_get_adapter_display_mode

Displaying 5 results from an estimated 5 matches for "wined3d_get_adapter_display_mode".

2012 Jun 22
0
Wine release 1.5.7
...reset(). d3d9/tests: Add a test for resource bindings after reset. d3d8/tests: Add a test for resource bindings after reset. wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. wined3d: Only filter redundant mode changes in wined3d. wined3d: Lie about the display format in wined3d_get_adapter_display_mode(). ddraw: Use wined3d_get_adapter_display_mode() in ddraw_create_swapchain(). ddraw: Use wined3d_get_adapter_display_mode() in ddraw7_GetDisplayMode(). ddraw: Use wined3d_get_adapter_display_mode() in ddraw7_GetFourCCCodes(). ddraw: Use wined3d_get_adapter_display_mode() in...
2012 Jul 17
0
Wine release 1.5.9
...32.dll GetLocaleInfoEx 31131 installer of Thunder 7 crashes at unimplemented msvcp71.dll.?$?6U?$char_traits at D@std@@@std@@YAAAV?$basic_ostream at DU?$char_traits at D@std@@@0 at AAV10@D at Z 31132 Rise of Nations : Will not Start 31138 EverQuest II: Launchpad hangs while loading 31141 wined3d_get_adapter_display_mode failure with relay+trace 31155 Microsoft SQL Server 2005 Express Edition: SQL Server System Configuration Checker fails (needs StdRegProv WMI class) 31160 Driver problem for Epson stylus sx235w printer/scanner. unimplemented function setupapi.dll.SetupDiGetDeviceInstallParamsW 31165 Kareo...
2012 Jul 31
0
Wine release 1.5.10
...cil states. d3d10: Implement d3d10_effect_depth_stencil_variable_GetBackingStore(). wined3d: Handle core fixups like any other kind of extension fixup. wined3d: Use struct opengl_funcs for storing GL extension pointers. ddraw: Implement ddraw7_GetMonitorFrequency() on top of wined3d_get_adapter_display_mode(). d3d10: Add support for parsing blend states. d3d10: Implement d3d10_effect_blend_variable_GetBackingStore(). d3d10: Add support for parsing sampler states. d3d10: Implement d3d10_effect_sampler_variable_GetBackingStore(). wined3d: Get rid of the GL extension functio...
2020 Mar 13
0
Wine release 5.4
...ass a struct wined3d_output pointer to wined3d_swapchain_state_resize_target(). wined3d: Pass a struct wined3d_output pointer to wined3d_swapchain_state_set_display_mode(). wined3d: Refactor wined3d_set_adapter_display_mode() to wined3d_output_set_display_mode(). wined3d: Refactor wined3d_get_adapter_display_mode() to wined3d_output_get_display_mode(). wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode(). wined3d: Refactor wined3d_get_adapter_raster_status() to wined3d_output_get_raster_status(). wined3d: Pass a struct wined3d_output...
2012 Jul 03
0
Wine release 1.5.8
...odes(). wined3d: Use the device name stored in the adapter in wined3d_enum_adapter_modes(). wined3d: Use the device name stored in the adapter in wined3d_get_adapter_mode_count(). ddraw: Prevent ddraw from being unloaded. wined3d: Use the device name stored in the adapter in wined3d_get_adapter_display_mode(). wined3d: Use the device name stored in the adapter in wined3d_set_adapter_display_mode(). wined3d: Use the device name stored in the adapter in wined3d_get_adapter_identifier(). d3d9: Implement d3d9_device_PresentEx(). d3d9: Implement d3d9_GetAdapterModeCountEx(). d...