search for: wined3d_device_copy_resource

Displaying 4 results from an estimated 4 matches for "wined3d_device_copy_resource".

2017 Nov 24
0
Wine release 2.22
...MakeSelfRelativeSD on 64-bit. advapi32/tests: Add tests for MakeSelfRelativeSD. advapi32: Fix size returned from ConvertStringSecurityDescriptorToSecurityDescriptor on 64-bit. Henri Verbeet (6): wined3d: Introduce a blitter based on ARB_copy_image. wined3d: Use raw blits in wined3d_device_copy_resource(). wined3d: Use raw blits in wined3d_device_copy_sub_resource_region(). wined3d: Clamp NULL source boxes in wined3d_device_copy_sub_resource_region(). wined3d: Add format class information for WINED3DFMT_R8G8B8A8_SNORM. d3d11/tests: Introduce a format compatibility test. Hu...
2016 Feb 05
0
Wine release 1.9.3
...ame WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D. wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*. wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in resolve_depth_buffer(). wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in wined3d_device_copy_resource(). ddraw: Pass non-NULL rectangles to wined3d_surface_blt() in ddraw_surface_update_frontbuffer(). ddraw: Pass non-NULL rectangles to wined3d_surface_blt() in ddraw_surface_blt_clipped(). ddraw: Pass non-NULL rectangles to wined3d_surface_blt() in ddraw_surface7_BltFast(). w...
2016 Apr 01
0
Wine release 1.9.7
...ce info from the texture in surface_load_renderbuffer(). wined3d: Replace context_generate_rt_mask_from_surface() with context_generate_rt_mask_from_resource(). wined3d: Pass a texture instead of a surface to context_generate_rt_mask_no_fbo(). wined3d: Use wined3d_texture_blt() in wined3d_device_copy_resource(). wined3d: Use wined3d_texture_blt() in wined3d_device_copy_sub_resource_region(). wined3d: Use wined3d_texture_blt() in wined3d_swapchain_get_front_buffer_data(). wined3d: Get resource info from the texture in surface_load_location(). wined3d: Get resource info from the te...
2019 Jun 10
0
Wine release 4.10
...alette(). wined3d: Pass a wined3d_context_gl structure to arbfp_blit_set(). wined3d: Pass a wined3d_context_gl structure to create_dummy_textures(). wined3d: Pass a wined3d_context_gl structure to glsl_blitter_upload_palette(). wined3d: Use wined3d_texture_get_level_box() in wined3d_device_copy_resource(). wined3d: Pass a wined3d_context_gl structure to shader_resource_view_gl_bind_and_dirtify(). wined3d: Pass a wined3d_context_gl structure to context_active_texture(). wined3d: Move the "active_texture" field from struct wined3d_context to struct wined3d_context_gl....