search for: wined3d_device_apply_stateblock

Displaying 3 results from an estimated 3 matches for "wined3d_device_apply_stateblock".

2020 Feb 28
0
Wine release 5.3
...d10 and d3d10_1 under Direct3D helper libraries. d3dcompiler: Get rid of now unused BWRITERVS_SWIZZLE_{SHIFT, MASK}. d3d8: Fix texture stage index checks. wined3d: Rename struct wined3d_map_range to struct wined3d_range. wined3d: Optimize scanning changed shader constants in wined3d_device_apply_stateblock(). wined3d: Optimize scanning changed transform states in wined3d_device_apply_stateblock(). wined3d: Optimize scanning changed render states in wined3d_device_apply_stateblock(). wined3d: Optimize scanning changed texture states in wined3d_device_apply_stateblock(). wined3d...
2020 Mar 13
0
Wine release 5.4
...; fields directly in more places. include: Use public field names for FILE_RENAME_INFORMATION. kernel32/tests: Add more tests for MoveFile[Ex](). ntdll/tests: Test renaming a file to the same name. wined3d: Explicitly zero the whole wined3d_rasterizer_state_desc structure in wined3d_device_apply_stateblock(). wined3d: Move the constant depth bias to wined3d_rasterizer_state. wined3d: Move the scissor test state to wined3d_rasterizer_state. wined3d: Move the line antialias state to wined3d_rasterizer_state. d3d10core/tests: Add a test for color masks. d3d11/tests: Add a t...
2020 Feb 02
0
Wine release 5.1
...plement IPin::QueryAccept() for the MPEG splitter source. winegstreamer: Split the implementation of source_get_media_type(). winegstreamer: Support converting color spaces within the splitter filter. winegstreamer: Get rid of the YUV-to-(A)RGB converters. wined3d: Introduce wined3d_device_apply_stateblock(). d3d9: Apply the device state before executing a draw call. d3d9: Handle multisample depth resolve in d3d9_device_SetRenderState(). d3d9: Stop setting the device state in d3d9_device_SetRenderState(). d3d9: Stop setting the device state when setting the default ZENABLE sta...