Displaying 3 results from an estimated 3 matches for "wined3d_device_apply_stateblock".
2020 Feb 28
0
Wine release 5.3
...d10 and d3d10_1 under Direct3D helper libraries.
d3dcompiler: Get rid of now unused BWRITERVS_SWIZZLE_{SHIFT, MASK}.
d3d8: Fix texture stage index checks.
wined3d: Rename struct wined3d_map_range to struct wined3d_range.
wined3d: Optimize scanning changed shader constants in wined3d_device_apply_stateblock().
wined3d: Optimize scanning changed transform states in wined3d_device_apply_stateblock().
wined3d: Optimize scanning changed render states in wined3d_device_apply_stateblock().
wined3d: Optimize scanning changed texture states in wined3d_device_apply_stateblock().
wined3d...
2020 Mar 13
0
Wine release 5.4
...; fields directly in more places.
include: Use public field names for FILE_RENAME_INFORMATION.
kernel32/tests: Add more tests for MoveFile[Ex]().
ntdll/tests: Test renaming a file to the same name.
wined3d: Explicitly zero the whole wined3d_rasterizer_state_desc structure in wined3d_device_apply_stateblock().
wined3d: Move the constant depth bias to wined3d_rasterizer_state.
wined3d: Move the scissor test state to wined3d_rasterizer_state.
wined3d: Move the line antialias state to wined3d_rasterizer_state.
d3d10core/tests: Add a test for color masks.
d3d11/tests: Add a t...
2020 Feb 02
0
Wine release 5.1
...plement IPin::QueryAccept() for the MPEG splitter source.
winegstreamer: Split the implementation of source_get_media_type().
winegstreamer: Support converting color spaces within the splitter filter.
winegstreamer: Get rid of the YUV-to-(A)RGB converters.
wined3d: Introduce wined3d_device_apply_stateblock().
d3d9: Apply the device state before executing a draw call.
d3d9: Handle multisample depth resolve in d3d9_device_SetRenderState().
d3d9: Stop setting the device state in d3d9_device_SetRenderState().
d3d9: Stop setting the device state when setting the default ZENABLE sta...