Displaying 6 results from an estimated 6 matches for "wined3d_d3d_info".
2019 Aug 16
0
Wine release 4.14
...o to determine BGRA vertex support in context_update_stream_info().
wined3d: Get rid of the float16 fallback in context_update_stream_info().
wined3d: Use d3d_info to determine whether shader outputs need interpolation qualifiers.
wined3d: Store sRGB read control support in struct wined3d_d3d_info.
wined3d: Store sRGB write control support in struct wined3d_d3d_info.
wined3d: Store clip control support in struct wined3d_d3d_info.
wined3d: Store fixed-function alpha test support in struct wined3d_d3d_info.
wined3d: Store the maximum number of "compat" varying...
2013 Apr 26
0
Wine release 1.5.29
...wined3d: Get rid of device->view_ident.
wined3d: Add a new structure for d3d limits and other info.
wined3d: Access gl_info and d3d_info from the context in find_arb_*_compile_args.
wined3d: Don't pass the device to gen_ffp_frag_op.
wined3d: Move shader limits to wined3d_d3d_info.
wined3d: Move max_ffp_textures to wined3d_d3d_info.
wined3d: Move valid_rt_mask to wined3d_d3d_info.
wined3d: Move gl_info->limits.max_texture_stages to d3d_info.
Stefan Leichter (2):
setupapi: Add a stub for SetupDiSetDeviceInstallParamsA.
msvcr80: Add some 64-bi...
2019 Mar 15
0
Wine release 4.4
...ed from vkAcquireNextImageKHR().
d3d12/tests: Use multiple command lists in test_swapchain_backbuffer_index().
d3d12/tests: Use multiple command lists in test_swapchain_size_mismatch().
wined3d: Get rid of valid_rt_mask.
wined3d: Store base vertex draw capabilities in struct wined3d_d3d_info.
wined3d: Store multisample draw location in struct wined3d_d3d_info.
wined3d: Introduce general helper function to get sample count for resource.
wined3d: Avoid passing gl_info to prune_invalid_states().
wined3d: Avoid passing gl_info to compile_state_table().
wined3d...
2018 Sep 28
0
Wine release 3.17
...Get rid of the "format_count" field from struct wined3d_adapter.
wined3d: Properly initialise the driver info in wined3d_adapter_no3d_init().
wined3d: Reorder the formats in debug_d3dformat() to match the enum order.
wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info.
wined3d: Rename "wined3d_adapter_opengl" to "wined3d_adapter_gl".
wined3d: Disallow creating devices without adapters in wined3d_device_create().
wined3d: Move the OpenGL vertex format to a separate structure.
wined3d: Move the OpenGL view class to struc...
2019 May 10
0
Wine release 4.8
...lement ID3D11Multithread.
d3d11/tests: Add test for creating deferred contexts.
d3d11/tests: Add test for ID3D11Multithread.
d3d10core/tests: Add test for ID3D11Multithread.
wined3d: Query Vulkan shared system memory.
wined3d: Store texture swizzle capability in struct wined3d_d3d_info.
d3d11: Report format support more accurately based on feature level.
wined3d: Make the adapter responsible for initialising and de-initialising 3D.
wined3d: Propagate HRESULTs in context creation functions.
wined3d: Fix wined3d_get_wine_vk_version().
Louis Lenders (5):...
2013 Aug 30
0
Wine release 1.7.1
...nge of constants in walk_constant_heap().
d3drm: Avoid LPDIRECT3DRMPROGRESSIVEMESH.
d3drm/tests: Avoid LPDIRECT3DRMWINDEVICE.
wined3d: Avoid some redundant state_pscale() calls.
wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info.
wined3d: Use the "adapter" local variable in swapchain_init().
d3drm: Avoid LPDIRECTXFILE.
d3drm: Avoid LPDIRECTXFILEENUMOBJECT.
wined3d: Store the original display mode in the swapchain.
d3d9: Always create textures for surfaces.
d3d8: Always create t...