Displaying 7 results from an estimated 7 matches for "wined3d_context_gl".
2019 Jul 05
0
Wine release 4.12
...hine ID for the system UUID on Linux.
wbemprox: Retrieve the system UUID from the SMBIOS table.
wbemprox: Build with msvcrt.
bcrypt: Ignore the size parameter in BCRYPT_CHAINING_MODE setters.
wbemprox: Add support for CIM_REFERENCE.
Henri Verbeet (50):
wined3d: Pass a wined3d_context_gl structure to find_arb_ps_compile_args().
wined3d: Pass a wined3d_context_gl structure to find_arb_vs_compile_args().
wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_bind().
wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_create_buffer_object()....
2019 Jun 21
0
Wine release 4.11
...er directory case folding.
Hans Leidekker (3):
bcrypt: Add stub implementations of BCryptEnumContextFunctions and BCryptFreeBuffer.
bcrypt: Add support for BCRYPT_RSA_SIGN_ALGORITHM.
msi/tests: Accept case variations for path properties.
Henri Verbeet (47):
wined3d: Pass a wined3d_context_gl structure to context_enable_clip_distances().
wined3d: Pass a wined3d_context_gl structure to context_end_transform_feedback().
wined3d: Pass a wined3d_context_gl structure to context_map_bo_address().
wined3d: Pass a wined3d_context_gl structure to context_unload_tex_coords()....
2019 May 24
0
Wine release 4.9
...area is empty.
setupapi: Correct function parameter for CM_Set_Class_Registry_PropertyA/W.
Gijs Vermeulen (1):
crypt32/tests: Fix some memory leaks (Valgrind).
Hans Leidekker (1):
ntdll: Fix breakpoint exception address on 64-bit Linux.
Henri Verbeet (35):
wined3d: Pass a wined3d_context_gl structure to context_update_tex_unit_map().
wined3d: Pass a wined3d_context_gl structure to draw_primitive_immediate_mode().
wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
wined3d: Move the "blit_vbo" field from struct wined3...
2019 Aug 02
0
Wine release 4.13
...enri Verbeet (20):
wined3d: Acquire a context for the front buffer in swapchain_gl_present().
wined3d: Acquire front-buffer contexts when blitting to the drawable in texture2d_blt_fbo().
wined3d: Don't acquire a context in wined3d_texture_load_drawable().
wined3d: Pass a wined3d_context_gl structure to arbfp_free_ffpshader().
wined3d: Pass a wined3d_context structure to wined3d_vertex_pipe_ops.vp_enable().
wined3d: Setup/restore fullscreen window state inside wined3d.
wined3d: Filter messages per-window instead of per-device.
wined3d: Move the "desc"...
2019 Jun 10
0
Wine release 4.10
...ctl32/listbox: Don't try to paint non-visible items for multi-column listboxes.
user32/listbox: Don't try to paint non-visible items for multi-column listboxes.
Hans Leidekker (1):
advapi32: Improve the SaferComputeTokenFromLevel stub.
Henri Verbeet (25):
wined3d: Pass a wined3d_context_gl structure to context_generate_rt_mask_no_fbo().
wined3d: Pass a wined3d_context_gl strcuture to find_draw_buffers_mask().
wined3d: Pass a wined3d_context_gl structure to context_activate().
wined3d: Move the WGL fields from struct wined3d_context to struct wined3d_context_gl....
2019 May 10
0
Wine release 4.8
...ation.
wined3d: Introduce wined3d_context_init().
wined3d: Simplify wined3d_context_destroy().
wined3d: Rename context_destroy_gl_resources() to wined3d_context_cleanup().
wined3d: Free the "texture_type" array in wined3d_context_cleanup().
wined3d: Introduce wined3d_context_gl_destroy().
wined3d: Free shader backend and fragment pipe context data in device_context_remove().
wined3d: Allocate shader backend and fragment pipe context data in device_context_add().
wined3d: Get rid of the "target" parameter to context_create().
wined3d: Get...
2019 Aug 16
0
Wine release 4.14
...Fake success in IWMPPlaylist::appendItem.
wmp: Implement IWMPPlaylist::[get|put]_name.
wmp/tests: Add some IWMPPlaylist tests.
wine.inf: Update E. South America Standard Time.
wmp: Fix memory leak in IWMP[Media|Playlist]::put_name.
Henri Verbeet (49):
wined3d: Pass a wined3d_context_gl structure to context_set_current().
wined3d: Return a wined3d_context_gl structure from context_get_current().
wined3d: Use d3d_info to determine BGRA vertex support in context_update_stream_info().
wined3d: Get rid of the float16 fallback in context_update_stream_info().
wi...