search for: wined3d_context

Displaying 14 results from an estimated 14 matches for "wined3d_context".

2019 May 24
0
Wine release 4.9
...area is empty. setupapi: Correct function parameter for CM_Set_Class_Registry_PropertyA/W. Gijs Vermeulen (1): crypt32/tests: Fix some memory leaks (Valgrind). Hans Leidekker (1): ntdll: Fix breakpoint exception address on 64-bit Linux. Henri Verbeet (35): wined3d: Pass a wined3d_context_gl structure to context_update_tex_unit_map(). wined3d: Pass a wined3d_context_gl structure to draw_primitive_immediate_mode(). wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl. wined3d: Move the "blit_vbo" field from struct win...
2019 Jun 10
0
Wine release 4.10
...ctl32/listbox: Don't try to paint non-visible items for multi-column listboxes. user32/listbox: Don't try to paint non-visible items for multi-column listboxes. Hans Leidekker (1): advapi32: Improve the SaferComputeTokenFromLevel stub. Henri Verbeet (25): wined3d: Pass a wined3d_context_gl structure to context_generate_rt_mask_no_fbo(). wined3d: Pass a wined3d_context_gl strcuture to find_draw_buffers_mask(). wined3d: Pass a wined3d_context_gl structure to context_activate(). wined3d: Move the WGL fields from struct wined3d_context to struct wined3d_context_gl....
2019 Aug 02
0
Wine release 4.13
...enri Verbeet (20): wined3d: Acquire a context for the front buffer in swapchain_gl_present(). wined3d: Acquire front-buffer contexts when blitting to the drawable in texture2d_blt_fbo(). wined3d: Don't acquire a context in wined3d_texture_load_drawable(). wined3d: Pass a wined3d_context_gl structure to arbfp_free_ffpshader(). wined3d: Pass a wined3d_context structure to wined3d_vertex_pipe_ops.vp_enable(). wined3d: Setup/restore fullscreen window state inside wined3d. wined3d: Filter messages per-window instead of per-device. wined3d: Move the "desc&qu...
2019 Aug 16
0
Wine release 4.14
...Fake success in IWMPPlaylist::appendItem. wmp: Implement IWMPPlaylist::[get|put]_name. wmp/tests: Add some IWMPPlaylist tests. wine.inf: Update E. South America Standard Time. wmp: Fix memory leak in IWMP[Media|Playlist]::put_name. Henri Verbeet (49): wined3d: Pass a wined3d_context_gl structure to context_set_current(). wined3d: Return a wined3d_context_gl structure from context_get_current(). wined3d: Use d3d_info to determine BGRA vertex support in context_update_stream_info(). wined3d: Get rid of the float16 fallback in context_update_stream_info()....
2019 May 10
0
Wine release 4.8
...ulkan return values. wined3d: Use shader_glsl_append_imm_vec4() in shader_glsl_get_register_name(). wined3d: Get rid of the redundant "device" parameter to context_destroy(). wined3d: Introduce a separate structure for OpenGL context information. wined3d: Introduce wined3d_context_init(). wined3d: Simplify wined3d_context_destroy(). wined3d: Rename context_destroy_gl_resources() to wined3d_context_cleanup(). wined3d: Free the "texture_type" array in wined3d_context_cleanup(). wined3d: Introduce wined3d_context_gl_destroy(). wined3d: Fr...
2018 Mar 16
0
Wine release 3.4
...rakow (2): wined3d: Recognize GTX 1050 Ti card with NVIDIA driver. winebus.sys: Map more SDL Xbox controllers. Louis Lenders (2): ntdll: Match NtAllocateUuids signature to Windows 2000 instead of NT4. xinput1_3: Quiet a noisy fixme. Matteo Bruni (22): wined3d: Pass a wined3d_context structure to texture2d_download_data(). wined3d: Only copy the source/destination rectangles when needed in texture2d_blt_fbo(). wined3d: Restore the correct sub resource in texture2d_load_fb_texture(). d3d9: Create single-level textures if the format doesn't support AUTOGENMI...
2016 Oct 14
0
Wine release 1.9.21
...wined3d: Use MAX_TEXTURES instead of magic number. wined3d: Do not create separate dummy texture for each texture image unit. wined3d: Bind dummy textures to all texture image units. wined3d: Pass context to create_default_samplers(). wined3d: Store pointer to device in wined3d_context. wined3d: Avoid using "context->swapchain" in context_update_window(). wined3d: Avoid trying to get backup DC when context is no longer associated with swapchain. wined3d: Call context_destroy() directly if context is not associated with swapchain. wined3d: Avoi...
2018 Apr 27
0
Wine release 3.7
...Fix a couple of LSA typedefs. kerberos: Consistently use NTSTATUS return values. secur32: Implement LsaDeregisterLogonProcess. secur32: Return a handle from LsaRegisterLogonProcess. Henri Verbeet (5): wined3d: Get rid of the "numberedArraysLoaded" field in struct wined3d_context. wined3d: Move the stream source binding code to context.c. wined3d: Handle "namedArraysLoaded" in context_unload_vertex_data(). wined3d: Use wined3d_bit_scan() in context_unload_numbered_arrays(). wined3d: Simplify context_update_stream_sources(). Hugh McMaster (...
2017 Dec 08
0
Wine release 3.0-rc1
...mits. ddraw/tests: Add test for clip planes limits. d3d9: Clamp clip plane index to valid range. wined3d: Allow setting all 32 user clip planes. wined3d: Limit number of supported user clip planes to 8. wined3d: Disable all clip distances for blits. wined3d: Pack wined3d_context better. wined3d: Keep track of enabled clip distances. d3dx9: Avoid passing FALSE as D3DRS_CLIPPLANEENABLE bitmask. wined3d: Implement SV_ClipDistance. d3d11/tests: Add test for SV_ClipDistance. wined3d: Implement SV_CullDistance. d3d11/tests: Add test for combin...
2014 Jan 17
0
Wine release 1.7.11
...color key tests for complex surfaces. wined3d: Place the cursor texture in the default pool. wined3d: Place the logo texture in the default pool. wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen. wined3d: Make rebind_fbo in struct wined3d_context a bitfield. ddraw: Pass the monitor to the callback in ddraw_enumerate_secondary_devices(). ddraw/tests: Verify dwBackBufferCount on back buffer surfaces in test_flip(). Huw D. M. Davies (8): riched20: Simplify the code by accessing paragraphs directly from runs. riched20:...
2006 Oct 27
0
Wine release 0.9.24
...he directory handle in FindNextFile as soon as we reach the end of the directory. winedump: Avoid some dead code. wined3d: Fix a memory leak (spotted by Eric Pouech). wined3d: The WineD3D_GLContext structure doesn't need to be exported. wined3d: Simplify some uses of the WineD3D_Context object. Andrew Talbot (13): user: Dead code fix (Coverity). atl: Cast-qual warnings fix. dbghelp: Cast-qual warnings fix. cabinet: Cast-qual warnings fix. comctl32: Cast-qual warnings fix. comctl32: Cast-qual warnings fix. comdlg32: Cast-qual warnings fix....
2011 Aug 26
0
Wine release 1.3.27
...by SHDeleteKeyW. Matteo Bruni (5): wined3d: Make context_acquire() unconditional in a bunch of places. wined3d: Pass around the context instead of gl_info. wined3d: Store currently active texture in the wined3d context. wined3d: Fetch currently active texture unit from the wined3d_context. wined3d: Don't change active texture to 0. Michael Stefaniuc (22): qcap: COM cleanup in capturegraph.c. dxdiagn: COM cleanup for the IDxDiagProvider iface. dxdiagn: COM cleanup for the IDxDiagContainer iface. gameux: COM cleanup in gameexplorer.c. gameux: C...
2009 Aug 07
0
Wine release 1.1.27
...#39;s current render target. wined3d: Use the context's current render target the get the swapchain drawable size. wined3d: Don't use the GL texture flags to determine if a format is a depth stencil in CheckDepthStencilCapability(). wined3d: Rename WineD3DContext to struct wined3d_context. wined3d: Don't respecify compressed textures in surface_upload_data(). user32: Send 0 as LPARAM for SIZE_MINIMIZED WM_SIZE messages. wined3d: Properly calculate GL_TEXTURE_MAX_ANISOTROPY_EXT. wined3d: Set the initial value of WINED3DTEXSTA_MAXANISOTROPY to 1. wine...
2009 Oct 23
0
Wine release 1.1.32
...9Ex methods. d3d9/tests: Remove an unused color result. ddraw/tests: Remove some leftover debug code. wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture(). d3d8: Add traces. d3d9: Add traces. wined3d: Get rid of the useless "isPBuffer" bitfield in struct wined3d_context. wined3d: Validate the D3D context in FindContext(). wined3d: Use context->valid in context_destroy_gl_resources(). wined3d: Destroy FBO entries from the context that created them. dxgi: Free the adapters array in dxgi_factory_Release() (Valgrind). wined3d: Rename W...