Displaying 1 result from an estimated 1 matches for "wined3d_buffer_gl_map".
2019 Sep 27
0
Wine release 4.17
...rate sRGB texture is required.
wined3d: Explicitly initialise sRGB format info.
wined3d: Retrieve the supported sample counts for Vulkan formats.
wined3d: Initialise the multi-sample draw location for the Vulkan adapter.
wined3d: Use wined3d_resource_gl_legacy_map_flags() in wined3d_buffer_gl_map().
wined3d: Derive the GL bind point for buffer object maps from the bind flags.
wined3d: Use explicit flushing in wined3d_context_gl_unmap_bo_address().
wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer.
wined3d: Use wi...