Displaying 4 results from an estimated 4 matches for "wined3d_buffer_create".
2018 Feb 16
0
Wine release 3.2
...LsaModeContext.
secur32: Forward to either Kerberos or NTLM from the Negotiate provider.
secur32: Use the global memory allocation helpers.
Henri Verbeet (51):
wined3d: Replace the CPU access flags in struct wined3d_buffer_desc with resource access flags.
wined3d: Implement wined3d_buffer_create_vb() on top of wined3d_buffer_create().
wined3d: Implement wined3d_buffer_create_ib() on top of wined3d_buffer_create().
ddraw: Use wined3d_buffer_create() in d3d_device_prepare_index_buffer().
d3d11: Use the global memory allocation helpers.
ddraw: Use wined3d_buffer_create...
2014 Aug 08
0
Wine release 1.7.24
...phlpapi: Add PfDeleteInterface function stub.
iphlpapi: Add PfUnBindInterface function stub.
Henri Verbeet (5):
wined3d: Add constant buffer support to the GLSL shader backend.
d3d10core: Implement d3d10_device_CopyResource().
wined3d: Make the "desc" parameter to wined3d_buffer_create() const.
wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface.
wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.
Indrek Altpere (1):
wbemprox: Fix a few OLE variant mappings.
Jacek Caban (2):...
2018 Oct 12
0
Wine release 3.18
...po in spec file.
ucrtbase: Add version resource.
prntvtp: Add stub for PTOpenProviderEx.
Marcus Meissner (2):
devenum: Fixed size to capGetDriverDescriptionW (Coverity).
dxgi: Fixed typo in width/height (Coverity).
Matteo Bruni (5):
wined3d: Dump buffer descriptor in wined3d_buffer_create().
wined3d: Dump view descriptor contents.
wined3d: Invalidate shader resource bindings after binding texture view.
wined3d: Add fallback to EXT_polygon_offset_clamp.
wined3d: Avoid using GL_MAX_VARYING_FLOATS_ARB in core profile contexts.
Michael Stefaniuc (2):
gdi32...
2017 Mar 03
0
Wine release 2.3
...mpute shader resource binding.
wined3d: Fix return type for surface_load_texture().
wined3d: Fix handling of SM4+ integer registers.
wined3d: Handle structured UAV declarations.
wined3d: Implement SM5 store_structured instruction.
wined3d: Pass structure byte stride to wined3d_buffer_create().
wined3d: Implement structured buffer views.
d3d11/tests: Add test for compute shader input registers.
wined3d: Extract common code to validate_shader_resource_view().
wined3d: Use string_buffer_sprintf() in shader_glsl_sprintf_cast().
wined3d: Record sampler usage f...