search for: wihle

Displaying 8 results from an estimated 8 matches for "wihle".

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2014 May 20
2
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...the terminology -- what do you mean exactly by bind/unbind? Do you mean the transfer_map/unmap stuff? So basically I would blit once on set_framebuffer_state, and then blit back and forth on resource map/unmap, and only ever render to the "temporary" buffer without worrying about blitting wihle rendering? > > You can also drop support for 16-bit formats. I assumed that these were required by some GL version... I also presume that it's faster to use these. BTW, when I say 16-bit, I mean like B5G6R5 or B5G5R5X1, not R16*. > > What about rendering to R16F, RG16F, and RGBA1...
2014 May 21
2
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...>> exactly by bind/unbind? Do you mean the transfer_map/unmap stuff? So >> basically I would blit once on set_framebuffer_state, and then blit >> back and forth on resource map/unmap, and only ever render to the >> "temporary" buffer without worrying about blitting wihle rendering? > > "bind" is when a buffer is set, "unbind" is when the buffer is unset. > set_framebuffer_state unbinds the current framebuffer and binds a new > one. > > transfer_map/unmap must use the resource which contains the latest > data, there is no dou...
2014 May 21
1
[Mesa-dev] RFC: Fixing nv30 fbo attachments
.../unbind? Do you mean the transfer_map/unmap stuff? So >>>> basically I would blit once on set_framebuffer_state, and then blit >>>> back and forth on resource map/unmap, and only ever render to the >>>> "temporary" buffer without worrying about blitting wihle rendering? >>> >>> "bind" is when a buffer is set, "unbind" is when the buffer is unset. >>> set_framebuffer_state unbinds the current framebuffer and binds a new >>> one. >>> >>> transfer_map/unmap must use the resource whic...
2007 Mar 19
0
Photoshop CS2 on wine
Has anyone been able to make Photoshop CS2 work on wine? Mine works almost, wihle starting it just says that registration data incorrect, must shut down. I have working installation on windows though.
2014 May 20
0
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...hat do you mean > exactly by bind/unbind? Do you mean the transfer_map/unmap stuff? So > basically I would blit once on set_framebuffer_state, and then blit > back and forth on resource map/unmap, and only ever render to the > "temporary" buffer without worrying about blitting wihle rendering? "bind" is when a buffer is set, "unbind" is when the buffer is unset. set_framebuffer_state unbinds the current framebuffer and binds a new one. transfer_map/unmap must use the resource which contains the latest data, there is no doubt about that. If there are no t...
2014 May 21
0
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...ctly by bind/unbind? Do you mean the transfer_map/unmap stuff? So >>> basically I would blit once on set_framebuffer_state, and then blit >>> back and forth on resource map/unmap, and only ever render to the >>> "temporary" buffer without worrying about blitting wihle rendering? >> >> "bind" is when a buffer is set, "unbind" is when the buffer is unset. >> set_framebuffer_state unbinds the current framebuffer and binds a new >> one. >> >> transfer_map/unmap must use the resource which contains the latest &g...
2009 Feb 04
0
Problem using option packeg with new R version (PR#13498)
...5, 0.919057338245786, -0.085175885159938, 0.174891510504697, -0.639827759135, -1.80974578397221, 0.298106240033569, -0.410129481117372, 1.12489185606582, 0.527277375478827, -0.917240000748393, 0.464087477214494, 1.52046606812109, 0.60474736264106, -0.40! 8808568730677, -0.554248793092077, > Wihle, when I run the same program on the old Version 1.7.1, I've got different result as follows:R : Copyright 2003, The R Development Core TeamVersion 1.7.1 (2003-06-16)R is free software and comes with ABSOLUTELY NO WARRANTY.You are welcome to redistribute it under certain conditions.Type `licen...
2014 May 20
2
RFC: Fixing nv30 fbo attachments
Hello, I attempted doing this a while back, before I really understood what was going on. I got some advice that went totally over my head, and I dropped the issue. I think I'm much better-prepared to tackle the issue this time around. To recap, nv30 (and nv40) hw can't handle certain color/depth format combinations. Specifically, a 16-bit color format must be paired with a 16-bit depth