search for: wgl_wine_query_renderer

Displaying 2 results from an estimated 2 matches for "wgl_wine_query_renderer".

2016 Mar 18
0
Wine release 1.9.6
...ddraw: Do not destroy surfaces that are still attached. ddraw: Avoid d3d_device_update_depth_stencil() in ddraw_surface_delete_attached_surface(). ddraw: Just return an error if we failed to find the predecessor in ddraw_surface_delete_attached_surface(). opengl32: Introduce WGL_WINE_query_renderer. winex11: Implement WGL_WINE_query_renderer on top of GLX_MESA_query_renderer. wined3d: Use WGL_WINE_query_renderer to query GPU information. wined3d: Get resource info from the texture in wined3d_surface_depth_fill(). wined3d: Get resource info from the texture in surface_d...
2016 May 16
0
Wine release 1.9.10
...Updated winehq.org cert info. wininet: Fixed http tests on win10. wininet: Get rid of test_http1_1 test. wininet: Added open_simple_request helper and use it where appropriate. Julian RĂ¼ger (1): po: Update German translation. Ken Thomases (12): winemac: Implement the WGL_WINE_query_renderer extension. winemac: Use floor() rather than truncation when converting Cocoa event positions to integers. winemac: Add support for a high-resolution ("Retina") rendering mode. winemac: Remove the assumption that OpenGL views are always immediate subviews of the window co...