Displaying 2 results from an estimated 2 matches for "wgl_wine_query_renderer".
2016 Mar 18
0
Wine release 1.9.6
...ddraw: Do not destroy surfaces that are still attached.
ddraw: Avoid d3d_device_update_depth_stencil() in ddraw_surface_delete_attached_surface().
ddraw: Just return an error if we failed to find the predecessor in ddraw_surface_delete_attached_surface().
opengl32: Introduce WGL_WINE_query_renderer.
winex11: Implement WGL_WINE_query_renderer on top of GLX_MESA_query_renderer.
wined3d: Use WGL_WINE_query_renderer to query GPU information.
wined3d: Get resource info from the texture in wined3d_surface_depth_fill().
wined3d: Get resource info from the texture in surface_d...
2016 May 16
0
Wine release 1.9.10
...Updated winehq.org cert info.
wininet: Fixed http tests on win10.
wininet: Get rid of test_http1_1 test.
wininet: Added open_simple_request helper and use it where appropriate.
Julian RĂ¼ger (1):
po: Update German translation.
Ken Thomases (12):
winemac: Implement the WGL_WINE_query_renderer extension.
winemac: Use floor() rather than truncation when converting Cocoa event positions to integers.
winemac: Add support for a high-resolution ("Retina") rendering mode.
winemac: Remove the assumption that OpenGL views are always immediate subviews of the window co...