Displaying 4 results from an estimated 4 matches for "wfx".
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efx
2001 Mar 14
2
Playing Problems :(
...| +-------------+-+
+-| buffer 3 |
+-------------+
First i fill all buffest with ov_read. Then I start to play firts buffer.
When i stops I'll start to play second buffer and fill firts buffer with
ov_read. Buffer setting are:
p_oggB->wfx.wFormatTag = WAVE_FORMAT_PCM;
p_oggB->wfx.nChannels = oggstruct.vi->channels;
p_oggB->wfx.nSamplesPerSec = (unsigned long) oggstruct.vi->rate;
p_oggB->wfx.wBitsPerSample = 16;
p_oggB->wfx.nBlockAlign = (oggstruct.vi->channels *
p_oggB->wfx.wB...
2004 Dec 28
2
Sound distorted after normalized.
...odec
option has been set.
After normalized, I turn on VBR, the speak become very
noisy immediately. Anyone has any idea? Also, DTX is
still not working. I have gone through the manual but
not much info on this area.
The following is my setting from sound card using
mm_system sdk.
WAVEFORMATEX *wfx = (WAVEFORMATEX *)input;
wfx->nSamplesPerSec = 8000;
wfx->nChannels = 1;
wfx->wFormatTag = WAVE_FORMAT_PCM;
wfx->wBitsPerSample = 16;
wfx->nBlockAlign = 2;
wfx->nAvgBytesPerSec = 16000;
Thanks in advance,
YueWeng
__________________________________
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Ta...
2020 Jul 16
3
nouveau regression with 5.7 caused by "PCI/PM: Assume ports without DLL Link Active train links in 100 ms"
...1cfb8c33ef5b8b4a80e232706b089914fb
> # good: [d843ffbce812742986293f974d55ba404e91872f] nvmet: fix memory
> leak when removing namespaces and controllers concurrently
> git bisect good d843ffbce812742986293f974d55ba404e91872f
> # good: [be66f10a60e3ec0b589898f78a428bcb34095730] staging: wfx: fix
> output of rx_stats on big endian hosts
> git bisect good be66f10a60e3ec0b589898f78a428bcb34095730
> # good: [a4482984c41f5cc1d217aa189fe51bbbc0500f98] s390/qdio:
> consistently restore the IRQ handler
> git bisect good a4482984c41f5cc1d217aa189fe51bbbc0500f98
> # good: [bec...
2009 Feb 13
0
Wine release 1.1.15
...XP2 fog in GLSL.
d3d9: Test table fog and exp fog in the shader fog test.
Stefano Guidoni (4):
msadp32: ADPCM allows other sample rates other than 8000, 11025, 22050 and 44100.
msadp32: Block align size is proportional to the number of channels.
msadp32: MSDN suggests "wfx.nBlockAlign * 2 / wfx.nChannels - 12" as the formula for calculating wSamplesPerBlock.
msadp32: ADPCM_FormatSuggest compare source format tag with destination format tag.
Ulrich Czekalla (1):
user32: Don't scale draw text margin params by character width units.
Vincent Pellet...