search for: wfx

Displaying 4 results from an estimated 4 matches for "wfx".

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2001 Mar 14
2
Playing Problems :(
...| +-------------+-+ +-| buffer 3 | +-------------+ First i fill all buffest with ov_read. Then I start to play firts buffer. When i stops I'll start to play second buffer and fill firts buffer with ov_read. Buffer setting are: p_oggB->wfx.wFormatTag = WAVE_FORMAT_PCM; p_oggB->wfx.nChannels = oggstruct.vi->channels; p_oggB->wfx.nSamplesPerSec = (unsigned long) oggstruct.vi->rate; p_oggB->wfx.wBitsPerSample = 16; p_oggB->wfx.nBlockAlign = (oggstruct.vi->channels * p_oggB->wfx.wB...
2004 Dec 28
2
Sound distorted after normalized.
...odec option has been set. After normalized, I turn on VBR, the speak become very noisy immediately. Anyone has any idea? Also, DTX is still not working. I have gone through the manual but not much info on this area. The following is my setting from sound card using mm_system sdk. WAVEFORMATEX *wfx = (WAVEFORMATEX *)input; wfx->nSamplesPerSec = 8000; wfx->nChannels = 1; wfx->wFormatTag = WAVE_FORMAT_PCM; wfx->wBitsPerSample = 16; wfx->nBlockAlign = 2; wfx->nAvgBytesPerSec = 16000; Thanks in advance, YueWeng __________________________________ Do you Yahoo!? Ta...
2020 Jul 16
3
nouveau regression with 5.7 caused by "PCI/PM: Assume ports without DLL Link Active train links in 100 ms"
...1cfb8c33ef5b8b4a80e232706b089914fb > # good: [d843ffbce812742986293f974d55ba404e91872f] nvmet: fix memory > leak when removing namespaces and controllers concurrently > git bisect good d843ffbce812742986293f974d55ba404e91872f > # good: [be66f10a60e3ec0b589898f78a428bcb34095730] staging: wfx: fix > output of rx_stats on big endian hosts > git bisect good be66f10a60e3ec0b589898f78a428bcb34095730 > # good: [a4482984c41f5cc1d217aa189fe51bbbc0500f98] s390/qdio: > consistently restore the IRQ handler > git bisect good a4482984c41f5cc1d217aa189fe51bbbc0500f98 > # good: [bec...
2009 Feb 13
0
Wine release 1.1.15
...XP2 fog in GLSL. d3d9: Test table fog and exp fog in the shader fog test. Stefano Guidoni (4): msadp32: ADPCM allows other sample rates other than 8000, 11025, 22050 and 44100. msadp32: Block align size is proportional to the number of channels. msadp32: MSDN suggests "wfx.nBlockAlign * 2 / wfx.nChannels - 12" as the formula for calculating wSamplesPerBlock. msadp32: ADPCM_FormatSuggest compare source format tag with destination format tag. Ulrich Czekalla (1): user32: Don't scale draw text margin params by character width units. Vincent Pellet...