search for: welcome1

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2006 Jan 24
0
Safari problems w/ Effect.Appear and other effects
...#39;'progress''); rndractivity(); setTimeout(''Poll()'', 2000); PollAttempts = 0; } // While report is loading, disable report interaction ability function rndractivity() { Effect.BlindDown(''block''); Form.disable(document.forms[''welcome1'']); Form.disable(document.forms[''welcome2'']); new Effect.Opacity(''block'', { duration: 2.0, transition: Effect.Transitions.linear, from: 1.0, to: 0.5 }); } //Goes to php page, get txt status msg and passes it to the update function func...
2014 Feb 12
2
Help with OpusEnc
Hi all, New to list and Opus Codec. I've been using it on a beagleboneblack with 'arecord'. One of the things I've noticed while encoding is that Opus reports a float with an 'x' along with "realtime". Where can I look up where this calculation is derived? It got me looking and I've noticed that when I record something from a known source (in testing)
2014 Feb 12
0
Help with OpusEnc
On 2014-02-11 8:27 PM, Ben wrote: > New to list and Opus Codec. Welcome1 > One of the things I've noticed while encoding is that Opus reports a float with an 'x' along with "realtime". This is intended to measure the cpu performance of the encoder. The float is the number of seconds of audio data processed divided by the number of real-time se...
2014 Feb 18
1
Help with OpusEnc (SOLVED - sort of)
On 2014-02-12 12:11 PM, Ralph Giles wrote: > On 2014-02-11 8:27 PM, Ben wrote: > >> New to list and Opus Codec. > > Welcome1 > >> One of the things I've noticed while encoding is that Opus reports a float with an 'x' along with "realtime". > > This is intended to measure the cpu performance of the encoder. The > float is the number of seconds of audio data processed divided by the...