Displaying 10 results from an estimated 10 matches for "vs2019".
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2020 Jan 22
4
Longstanding failing tests - clang-tidy, MachO, Polly
...beginning of December.
The Polly test fails since a few days ago.
(see below for more info)
I'm using the following cmake cmd-line:
cmake -GNinja %ROOT%/llvm -DCMAKE_BUILD_TYPE=Release -DLLVM_OPTIMIZED_TABLEGEN=ON -DLLVM_ENABLE_ASSERTIONS=ON -DLLVM_ENABLE_LIBXML2=OFF -DCMAKE_C_COMPILER="%VS2019%/bin/HostX64/x64/cl.EXE" -DCMAKE_CXX_COMPILER="%VS2019%/bin/HostX64/x64/cl.EXE" -DCMAKE_LINKER="%VS2019%/bin/HostX64/x64/link.EXE" -DLLVM_ENABLE_PROJECTS="llvm;clang;lld;clang-tools-extra;compiler-rt;mlir;polly" -DLLVM_ENABLE_PDB=ON -DLLVM_POLLY_LINK_INTO_TOOLS=ON...
2019 Jun 18
3
Retiring VS2015 Support
AFAICT we traditionally only support building llvm/clang with the 2 most
recent releases of Visual Studio.
With the release of VS2019, what do people think of retiring VS2015
support before the next major llvm/clang release?
As well as simplifying C++14 migration (admittedly only a little), this
should also let us remove a number of hacks (e.g. the
alignas/AlignedCharArray hack in AlignOf.h), as well as re-enabling a
number...
2019 Nov 10
2
lld-link.exe Can't Recognize .obj File Type?
Hi.
Just now when I tried to compile a .cpp file using the LLVM toolset in VS2019, I got two error messages from lld-link:
"
lld-link : error : Debug\cust_std_lib_facilities.obj: unknown file type
lld-link : error : Debug\Ex10_10.obj: unknown file type
"
What's the reason for this, and is there a way to fix it? This is the first time I'm saying this error; I...
2020 Jan 23
2
Longstanding failing tests - clang-tidy, MachO, Polly
...gt;>
>>
>>
>> I’m using the following cmake cmd-line:
>>
>>
>>
>> cmake -GNinja %ROOT%/llvm -DCMAKE_BUILD_TYPE=Release
>> -DLLVM_OPTIMIZED_TABLEGEN=ON -DLLVM_ENABLE_ASSERTIONS=ON
>> -DLLVM_ENABLE_LIBXML2=OFF
>> -DCMAKE_C_COMPILER="%VS2019%/bin/HostX64/x64/cl.EXE"
>> -DCMAKE_CXX_COMPILER="%VS2019%/bin/HostX64/x64/cl.EXE"
>> -DCMAKE_LINKER="%VS2019%/bin/HostX64/x64/link.EXE"
>> -DLLVM_ENABLE_PROJECTS="llvm;clang;lld;clang-tools-extra;compiler-rt;mlir;polly"
>> -DLLVM_ENABLE_PD...
2019 Oct 10
4
Building For x64 Windows using LLVM
I'm trying to do it by passing "-Xclang -m64" on the VS2019 command line options panel but it gives the error "unknown argument" on "-m64". How do I do it? Thanks in advance.
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2020 Jul 30
2
[Buildbots] - Looking for help with new 32 bit Windows buildbot
...list of failing tests
- generic Visual Studio Docker image
<https://github.com/llvm/llvm-zorg/tree/master/buildbot/google/docker/windows-base-vscode2019>
and
the 32bit buildbot Docker image
<https://github.com/llvm/llvm-zorg/tree/master/buildbot/google/docker/buildbot-windows10-vs2019>
- Deployment
<https://github.com/llvm/llvm-zorg/blob/master/buildbot/google/terraform/main.tf>
of the container on Google Cloud.
- Additional documentation
<https://github.com/llvm/llvm-zorg/tree/master/buildbot/google> on the
setup
Best,
Christian
-------------...
2019 Feb 08
2
[cfe-dev] [PSA] minimum toolchain update completed
...wards-binary-compatibility with the VS 2015 series compilers, so the
initial VS2017 compiler was version 19.10. We continued the practice of
bumping the second decimal place for each toolset update, which is a less
frequent occurrence than a VS update, so the VS 2017 15.9 compiler is
version 19.16. VS2019 will similarly start at 19.20.
So yes, "19.1 or higher" is "any old VS2017 version."
On Fri, Feb 8, 2019 at 10:22 AM via cfe-dev <cfe-dev at lists.llvm.org> wrote:
> Note that the minimum version of "Visual Studio 2017" is not "any old
> Visual Stud...
2019 Oct 28
2
How to Switch to Static Runtime and Enable C++ Exceptions?
Hi.
I'm trying to build LLVM 10.0.0 with CMake on the command line (Developer Command Prompt for VS2019) and I need to know how to switch to a static runtime. I've tried setting LLVM's variable for this, but it didn't work. I still have a dynamic runtime. Along with that, I also need to know how to enable C++ exceptions.
One thing I tried was to do "-DCMAKE_CXX_FLAGS="/std:c...
2019 Feb 08
3
[PSA] minimum toolchain update completed
Hello compiler fans!
As discussed in the RFC <http://lists.llvm.org/pipermail/llvm-dev/2019-January/129452.html>, LLVM’s cmake configuration now soft-errors if you use an older toolchain to build. The new minimums are:
* Clang 3.5
* Apple Clang 6.0
* GCC 5.1
* Visual Studio 2017
You can opt-out of the soft-error with LLVM_TEMPORARILY_ALLOW_OLD_TOOLCHAIN. You’ll still want to update your
2020 Apr 14
4
7-8% compile time slowdowns in LLVM 10
Hey list,
TL;DR - LLVM 10 is around 7-8% slower than LLVM 9 when compiling the same
inputs.
So here at Unity our Burst HPC# compiler uses LLVM to provide our users
with some very optimal codegen. LLVM is used in two ways:
1. In the Unity editor we JIT compile user code.
2. We also have an AOT mode for when our users are building a full game.
Particularly for 1., compile time really matters for