search for: vrmap

Displaying 3 results from an estimated 3 matches for "vrmap".

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2019 Jul 15
2
MachinePipeliner refactoring
...of the code gen strategies I mention at the beginning, because loop-carried PHIs in this case may actually end up being selects or uses of predicated instructions. c) There is a slight conflation of "iteration" and "stage" in the documentation that makes it hard to follow what VRMap contains and the invariants between functions. My intent in D64665 was to create two abstractions: "Stage" and "Block". Instead of referring to stages by index (VRMap), each Stage would take a prior Stage as input. Stages are contained inside Blocks, which handles predecessors...
2019 Jul 15
1
MachinePipeliner refactoring
...of the code gen strategies I mention at the beginning, because loop-carried PHIs in this case may actually end up being selects or uses of predicated instructions.   c) There is a slight conflation of "iteration" and "stage" in the documentation that makes it hard to follow what VRMap contains and the invariants between functions. My intent in D64665 was to create two abstractions: "Stage" and "Block". Instead of referring to stages by index (VRMap), each Stage would take a prior Stage as input. Stages are contained inside Blocks, which handles predecessors...
2019 Jul 16
2
MachinePipeliner refactoring
...of the code gen strategies I mention at the beginning, because loop-carried PHIs in this case may actually end up being selects or uses of predicated instructions. c) There is a slight conflation of "iteration" and "stage" in the documentation that makes it hard to follow what VRMap contains and the invariants between functions. My intent in D64665 was to create two abstractions: "Stage" and "Block". Instead of referring to stages by index (VRMap), each Stage would take a prior Stage as input. Stages are contained inside Blocks, which handles predecessors...