search for: vp_attr_en

Displaying 5 results from an estimated 5 matches for "vp_attr_en".

2012 May 06
1
[envytools PATCH] nv50/pgraph: DATA_ERROR 0x24
...OF_BOUNDS"> <!-- m2mf at least. 2d too? --> <brief>Your x/y coords exceed the size of your surface.</brief> </value> + <value value="0x24" name="VP_NO_INPUT_MASK"> + <brief>You tried to submit vertices without setting input mask (VP_ATTR_EN).</brief> + </value> <value value="0x27" name="CP_MORE_PARAMS_THAN_SHARED"> <brief>You tried to launch block with more params than allocated s[] space.</brief> </value> -- 1.7.8.5
2016 Oct 16
2
[PATCH] exa: add GM10x acceleration support
...shader/xfrm2nv110.vp b/src/shader/xfrm2nv110.vp new file mode 100644 index 0000000..bbfc527 --- /dev/null +++ b/src/shader/xfrm2nv110.vp @@ -0,0 +1,82 @@ +#ifndef ENVYAS +static uint32_t +NV110VP_Transform2[] = { + 0x02000461, + 0x00000000, + 0x00000000, + 0x00000000, + 0x000ff000, + 0x00000000, /* VP_ATTR_EN[0x000] */ + 0x00000000, /* VP_ATTR_EN[0x080] */ + 0x00000000, /* VP_ATTR_EN[0x100] */ + 0x00000000, + 0x00000000, /* VP_ATTR_EN[0x200] */ + 0x80000000, /* VERTEXID */ + 0x00000000, /* VP_ATTR_EN[0x300] */ + 0x00000000, + 0x0033f000, /* VP_EXPORT_EN[0x040] */ + 0x00000000, /* VP_EXPORT_EN[0x0c0] */...
2016 Oct 27
0
[PATCH v2 1/7] exa: add GM10x acceleration support
...shader/xfrm2nv110.vp b/src/shader/xfrm2nv110.vp new file mode 100644 index 0000000..bbfc527 --- /dev/null +++ b/src/shader/xfrm2nv110.vp @@ -0,0 +1,82 @@ +#ifndef ENVYAS +static uint32_t +NV110VP_Transform2[] = { + 0x02000461, + 0x00000000, + 0x00000000, + 0x00000000, + 0x000ff000, + 0x00000000, /* VP_ATTR_EN[0x000] */ + 0x00000000, /* VP_ATTR_EN[0x080] */ + 0x00000000, /* VP_ATTR_EN[0x100] */ + 0x00000000, + 0x00000000, /* VP_ATTR_EN[0x200] */ + 0x80000000, /* VERTEXID */ + 0x00000000, /* VP_ATTR_EN[0x300] */ + 0x00000000, + 0x0033f000, /* VP_EXPORT_EN[0x040] */ + 0x00000000, /* VP_EXPORT_EN[0x0c0] */...
2016 Oct 17
0
[PATCH] exa: add GM10x acceleration support
...644 > index 0000000..bbfc527 > --- /dev/null > +++ b/src/shader/xfrm2nv110.vp > @@ -0,0 +1,82 @@ > +#ifndef ENVYAS > +static uint32_t > +NV110VP_Transform2[] = { > + 0x02000461, > + 0x00000000, > + 0x00000000, > + 0x00000000, > + 0x000ff000, > + 0x00000000, /* VP_ATTR_EN[0x000] */ > + 0x00000000, /* VP_ATTR_EN[0x080] */ > + 0x00000000, /* VP_ATTR_EN[0x100] */ > + 0x00000000, > + 0x00000000, /* VP_ATTR_EN[0x200] */ > + 0x80000000, /* VERTEXID */ > + 0x00000000, /* VP_ATTR_EN[0x300] */ > + 0x00000000, > + 0x0033f000, /* VP_EXPORT_EN[0x040] */...
2016 Oct 27
11
[PATCH v2 0/7] Add Maxwell support
I believe I've addressed all the feedback from the first time around, and also made fixes necessary for GM20x based on testing results. I believe now it should actually work for all GM10x and GM20x. Further, GP10x should be very easy to add, but without someone to actually test I didn't want to claim support for it. Ilia Mirkin (7): exa: add GM10x acceleration support hwdefs: update