Displaying 5 results from an estimated 5 matches for "vp10".
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2003 Feb 04
0
SAMBA PDC permissions quandry
...cline bob bmyers
force group = financials
[123work]
path = /home/samba/lotus
create mask = 0660
directory mask = 0770
browseable = no
read only = yes
write list = @lotus @smbadmins
admin users = @smbadmins
force group = lotus
[vp10]
path = /home/samba/vp10
create mask = 0660
directory mask = 0770
browseable = no
read only = yes
write list = @vp10 @smbadmins
admin users = @smbadmins
force group = vp10
[mrms]
path = /home/samba/mrms
create mask = 0...
2010 Jun 06
3
What about ogg?
...oes webm mean for the ogg container? Obviously it will still be
around, but I was hoping to see native support for ogg vorbis in
mainstream media players. Will there be an attempt to improve it and
make it more attractive so that ogg (or maybe even an ogg2) is chosen as
the container for VP9 or VP10 years down the road?
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2003 Jan 30
1
Upgrading from 2.2.3a to 2.2.7a concerns
...nly = yes
write list = @financials @smbadmins
admin users = acline bob bmyers
force group = financials
[123work]
path = /home/samba/lotus
create mask = 0660
directory mask = 0770
browseable = no
read only = yes
write list = @lotus @smbadmins
admin users = @smbadmins
force group = lotus
[vp10]
path = /home/samba/vp10
create mask = 0660
directory mask = 0770
browseable = no
read only = yes
write list = @vp10 @smbadmins
admin users = @smbadmins
force group = vp10
[mrms]
path = /home/samba/mrms
create mask = 0660
directory mask = 0770
browseable = no
read only = yes
write li...
2004 Jul 16
1
Fixed and random factors in aov()
...tried to reproduce a textbook example: One fixed factor (Game, 4
levels) and one random factor (Store, 12 levels), response is Points.
The random factor Store is nested in Game. I tried
> str(kh.df)
`data.frame': 48 obs. of 4 variables:
$ Subj : Factor w/ 48 levels "vp1","vp10","vp11",..: 1 12 23 34 44...
$ Game : Factor w/ 4 levels "S1","S2","S3",..: 1 1 1 1 1 1 1 1 ...
$ Store : Factor w/ 12 levels "KH1","KH10","KH11",..: 1 1 1 1 5 ...
$ Points: num 7 9 12 7 6 5 8 6 9 6 ...
> summary...
2016 Mar 24
1
NHW codec - progress 2
Hello,
Just a quick message to correct what I have said in my previous post.It
finally seems not that easy to code small wavelet coefficients to have a
good precision, and SPIHT is certainly a very good algorithm for that, -and
I know there are SPIHT experts that can make very good SPIHT-based
codecs-.I have chosen a new and different approach, the multistage residual
coding, so I will try to