search for: vp10

Displaying 5 results from an estimated 5 matches for "vp10".

Did you mean: v10
2003 Feb 04
0
SAMBA PDC permissions quandry
...cline bob bmyers force group = financials [123work] path = /home/samba/lotus create mask = 0660 directory mask = 0770 browseable = no read only = yes write list = @lotus @smbadmins admin users = @smbadmins force group = lotus [vp10] path = /home/samba/vp10 create mask = 0660 directory mask = 0770 browseable = no read only = yes write list = @vp10 @smbadmins admin users = @smbadmins force group = vp10 [mrms] path = /home/samba/mrms create mask = 0...
2010 Jun 06
3
What about ogg?
...oes webm mean for the ogg container? Obviously it will still be around, but I was hoping to see native support for ogg vorbis in mainstream media players. Will there be an attempt to improve it and make it more attractive so that ogg (or maybe even an ogg2) is chosen as the container for VP9 or VP10 years down the road? -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.xiph.org/pipermail/theora/attachments/20100606/730d091d/attachment.htm
2003 Jan 30
1
Upgrading from 2.2.3a to 2.2.7a concerns
...nly = yes write list = @financials @smbadmins admin users = acline bob bmyers force group = financials [123work] path = /home/samba/lotus create mask = 0660 directory mask = 0770 browseable = no read only = yes write list = @lotus @smbadmins admin users = @smbadmins force group = lotus [vp10] path = /home/samba/vp10 create mask = 0660 directory mask = 0770 browseable = no read only = yes write list = @vp10 @smbadmins admin users = @smbadmins force group = vp10 [mrms] path = /home/samba/mrms create mask = 0660 directory mask = 0770 browseable = no read only = yes write li...
2004 Jul 16
1
Fixed and random factors in aov()
...tried to reproduce a textbook example: One fixed factor (Game, 4 levels) and one random factor (Store, 12 levels), response is Points. The random factor Store is nested in Game. I tried > str(kh.df) `data.frame': 48 obs. of 4 variables: $ Subj : Factor w/ 48 levels "vp1","vp10","vp11",..: 1 12 23 34 44... $ Game : Factor w/ 4 levels "S1","S2","S3",..: 1 1 1 1 1 1 1 1 ... $ Store : Factor w/ 12 levels "KH1","KH10","KH11",..: 1 1 1 1 5 ... $ Points: num 7 9 12 7 6 5 8 6 9 6 ... > summary...
2016 Mar 24
1
NHW codec - progress 2
Hello, Just a quick message to correct what I have said in my previous post.It finally seems not that easy to code small wavelet coefficients to have a good precision, and SPIHT is certainly a very good algorithm for that, -and I know there are SPIHT experts that can make very good SPIHT-based codecs-.I have chosen a new and different approach, the multistage residual coding, so I will try to