Displaying 4 results from an estimated 4 matches for "vocp".
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2008 Nov 21
2
MozIAX - Mozilla IAX2 soft-phone 3sec delay
Did anybody tried MozIAX extension? It is Mozilla IAX2 soft-phone.
http://moziax.mozdev.org/
I tried it yesterday on eee pc, connected to asterisk on local LAN and the performance is terrible!
The delay is about 2sec or 3sec. and very bad echo.
I think it is the implementation of their IAX2 in their add on, as I have tried external mic. and the same delay problem.
As a comparison I've tried
2006 Jan 03
2
integration with Meridian/Norstar ATA2
I'm attempting to use an asterisk box with a Digium TDM01B as voicemail
for an existing Meridian/Norstar PBX with an ATA-2 adapter. We're
having problems where hangup is not always (but sometimes) detected.
It's not detected probably 70% of the time or more. (The users transfer
callers to an extension--caller then has to navigate a menu to get to
the appropriate user).
After
2016 Jul 22
0
Wine release 1.9.15
...oFloat() for float immediate shader constants.
wined3d: Set load_local_constsF in shader_init().
d3d11/tests: Add test for writing floating-point specials to render target.
d3d10core/tests: Add test for writing floating-point specials to render target.
wined3d: Recognize SM5 vocp register.
wined3d: Implement SM4 umin instruction.
wined3d: Recognize SM4.1 lod opcode.
wined3d: Recognize SM4.1 samplepos opcode.
wined3d: Recognize SM4.1 sampleinfo opcode.
wined3d: Recognize SM5 ubfe opcode.
wined3d: Add ARB_vertex_type_2_10_10_10_rev extensio...
2017 May 26
0
Wine release 2.9
...dd test for invalid query types.
wined3d: Generate variables for control point phase temporary registers.
wined3d: Do not use "temporary" bit field for SM4+ shaders.
wined3d: Avoid barrier() in tessellation control shader if possible.
wined3d: Implement hull shader vocp register.
d3d11/tests: Do not recreate SO buffer in test_quad_tessellation().
d3d9: Validate D3DQUERYTYPE.
wined3d: Implement SO statistics queries.
wined3d: Try harder to keep the current context.
d3d11: Add support for D3D11_QUERY_SO_STATISTICS_STREAM{0, 1, 2, 3} que...