search for: vitalif

Displaying 4 results from an estimated 4 matches for "vitalif".

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2015 Oct 27
2
Dovecot frequently full-text reindexes the whole maildir
Hi! I'm using Dovecot 2.2.13 (Debian Jessie package 1:2.2.13-12~deb8u1) on my personal mail server (the address I'm writing from is on this server). I use Maildirs, I have fts + fts_squat enabled, and I have a problem with it for a long time - dovecot seems to not update the index always "incrementally". Yesterday I've finally made a test by telneting to imap port and
2014 Nov 25
1
slow incremental indexing of maildirs with squat
Hi! I'm using Dovecot 2.1.7 on Debian Wheezy 32-bit (package version is 1:2.1.7-7+deb7u1) with maildirs. My problem is that the incremental indexing of maildirs with squat takes a very long time... I don't know if it reindexes anything, but it seems it iterates though all messages on each search query and reads them. It works fast only on successive queries within several minutes,
2015 Oct 27
0
Dovecot frequently full-text reindexes the whole maildir
...n your spam directory and get a list of all uids an guids. Then you can call doveadm again to move vor delete the messages by id. Just look for "doveadm search/move/purge" in the dovecot wiki. This should ensure that the indexes stay up to date. Am 27. Oktober 2015 11:24:39 MEZ, schrieb vitalif at yourcmc.ru: >Hi! > >I'm using Dovecot 2.2.13 (Debian Jessie package 1:2.2.13-12~deb8u1) on >my personal mail server (the address I'm writing from is on this >server). > >I use Maildirs, I have fts + fts_squat enabled, and I have a problem >with it for a long ti...
2014 Sep 20
6
[LLVMdev] PHINode containing itself causes segfault when compiling Blender OpenCL kernel with R600 backend
Hi! I'm trying to run Blender using Mesa OpenCL implementation on a radeonsi card. First the kernel didn't want to compile, but that was caused by a bug in it (they were using . instead of -> in 1 place), and after fixing this bug I've got the kernel to compile... ...But after that, LLVM started to crash during translation of IR into shader code with R600 backend.