search for: virtgl

Displaying 5 results from an estimated 5 matches for "virtgl".

Did you mean: virgl
2016 Nov 09
3
BUG: 'list_empty(&vgdev->free_vbufs)' is true!
On Di, 2016-11-08 at 22:37 +0200, Michael S. Tsirkin wrote: > On Mon, Nov 07, 2016 at 09:43:24AM +0100, Jiri Slaby wrote: > > Hi, > > > > I can relatively easily reproduce this bug: How? > > BUG: 'list_empty(&vgdev->free_vbufs)' is true! > The following might be helpful for debugging - if kernel still will > not stop panicing, we are looking at
2016 Nov 09
3
BUG: 'list_empty(&vgdev->free_vbufs)' is true!
On Di, 2016-11-08 at 22:37 +0200, Michael S. Tsirkin wrote: > On Mon, Nov 07, 2016 at 09:43:24AM +0100, Jiri Slaby wrote: > > Hi, > > > > I can relatively easily reproduce this bug: How? > > BUG: 'list_empty(&vgdev->free_vbufs)' is true! > The following might be helpful for debugging - if kernel still will > not stop panicing, we are looking at
2016 Nov 11
0
BUG: 'list_empty(&vgdev->free_vbufs)' is true!
...t: > > (1) command queue full (quite possible), > (2) cursor queue full too (unlikely), and > (3) multiple threads trying to submit commands and waiting for free > space in the command queue (possible with virgl enabled). I use -vga virtio with no -display option, so no virtgl, I suppose: [drm] virgl 3d acceleration not available > Do things improve if you allocate some extra bufs? > > int virtio_gpu_alloc_vbufs(struct virtio_gpu_device *vgdev) > { > struct virtio_gpu_vbuffer *vbuf; > - int i, size, count = 0; > + int i, size,...
2016 Nov 15
2
BUG: 'list_empty(&vgdev->free_vbufs)' is true!
...nd queue full (quite possible), > > (2) cursor queue full too (unlikely), and > > (3) multiple threads trying to submit commands and waiting for free > > space in the command queue (possible with virgl enabled). > > I use -vga virtio with no -display option, so no virtgl, I suppose: > [drm] virgl 3d acceleration not available > > > Do things improve if you allocate some extra bufs? > > > > int virtio_gpu_alloc_vbufs(struct virtio_gpu_device *vgdev) > > { > > struct virtio_gpu_vbuffer *vbuf; > > - int i, si...
2016 Nov 15
2
BUG: 'list_empty(&vgdev->free_vbufs)' is true!
...nd queue full (quite possible), > > (2) cursor queue full too (unlikely), and > > (3) multiple threads trying to submit commands and waiting for free > > space in the command queue (possible with virgl enabled). > > I use -vga virtio with no -display option, so no virtgl, I suppose: > [drm] virgl 3d acceleration not available > > > Do things improve if you allocate some extra bufs? > > > > int virtio_gpu_alloc_vbufs(struct virtio_gpu_device *vgdev) > > { > > struct virtio_gpu_vbuffer *vbuf; > > - int i, si...