search for: virgil3d

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2016 Mar 14
1
Re: [help] How to modify the vgamem value ?
On Mon, Mar 14, 2016 at 09:41:36AM +0100, Holger Schranz wrote: > Hi Luo, > > the vgamem is limited inside. Myself, I use QEMU 2.5/Virgil3D to expand > the vgamem. It's not limited and can be modified inside the xml, the only limitation is that the value has to be a power of 2 and for QXL the value must be at least 1024. There is an exception, qemu can and in some cases updates the value internally, libvirt after the guest is s...
2016 Mar 14
2
[help] How to modify the vgamem value ?
Dear everyone Do you know how to modify vgamem value in the .xml file ? such as :<video> <model type='qxl' ram='65536' vram='65536' vgamem='16384' heads='1'/> // from instance-0000015e.xml <address type='pci' domain='0x0000' bus='0x00' slot='0x02' function='0x0'/</video> I
2016 Mar 14
0
Re: [help] How to modify the vgamem value ?
Hi Luo, the vgamem is limited inside. Myself, I use QEMU 2.5/Virgil3D to expand the vgamem. May be someone have a better solution or an example to solve it. Best regards, Holger ================================================================= example: <domain type='kvm' xmlns:qemu='http://libvirt.org/schemas/domain/qemu/1.0'> . . <!--...
2016 Mar 16
0
Re:Re: [help] How to modify the vgamem value ?
...ze. After your post I study the page again and I >found your descrption. >Best regards, >Am 14.03.2016 um 10:20 schrieb Pavel Hrdina: > On Mon, Mar 14, 2016 at 09:41:36AM +0100, Holger Schranz wrote: >> Hi Luo, >> >> the vgamem is limited inside. Myself, I use QEMU 2.5/Virgil3D to expand >> the vgamem. > > It's not limited and can be modified inside the xml, the only limitation is that > the value has to be a power of 2 and for QXL the value must be at least 1024. > There is an exception, qemu can and in some cases updates the value internally, >...
2019 Sep 13
0
[RFC PATCH] drm/virtio: Export resource handles via DMA-buf API
...have to make sure they actually form an address space, without buffers overlapping, ... > Exactly. The very specific first scenario that we want to start with > is allocating host memory through virtio-gpu and using that memory > both as output of a video decoder and as input (texture) to Virgil3D. > The memory needs to be specifically allocated by the host as only the > host can know the requirements for memory allocation of the video > decode accelerator hardware. So you probably have some virtio-video-decoder. You allocate a gpu buffer, export it as dma-buf, import it into the...