Displaying 2 results from an estimated 2 matches for "vector2d".
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2010 Jun 03
4
[LLVMdev] Passing structures by value on Windows
Hello, LLVM team!
I faced a problem with passing structures by value on Windows (both
x86 and x64). I tried to write simple { i32 i32 } Vector2D addition
using IR builder (signature is Vector2D add(Vector2D a, Vector2D b)).
x86 version worked fine, but on x64 function returned incorrect value.
Some research showed, that { i16 i16 } addition also fails on x86, so
I guess the problem is in passing structures as values.
On x64 VC++ passes tw...
2016 Feb 20
2
[Bug 94225] New: Mesa crash with "nouveau" driver and Minetest
...01
#23 0x082914e2 in draw_scene(irr::video::IVideoDriver*,
irr::scene::ISceneManager*, Camera&, Client&, LocalPlayer*, Hud&, Mapper&,
irr::gui::IGUIEnvironment*, std::vector<irr::core::aabbox3d<float>,
std::allocator<irr::core::aabbox3d<float> > >, irr::core::vector2d<unsigned
int> const&, irr::video::SColor, bool, bool)
()
#24 0x082ca1c9 in Game::updateFrame(std::vector<irr::core::aabbox3d<float>,
std::allocator<irr::core::aabbox3d<float> > >&, ProfilerGraph*, RunStats*,
GameRunData*, float, VolatileRunFlags const&,...