search for: vec3_cross

Displaying 2 results from an estimated 2 matches for "vec3_cross".

2011 Aug 12
1
[LLVMdev] Using sret AND thiscall calling convention
...for win32 ABI, which says that the first parameter should be a pointer to the return value: %vec3 = type <{ float, float, float }> define void @CPP_Return_Struct(%vec3* %v1, %vec3* %v2) inlinehint alignstack(16) { ENTRY: %"@0" = alloca %vec3, align 4 call x86_thiscallcc void @vec3_Cross(%vec3* sret %"@0", %vec3* %v1, %vec3* %v2) ret void } declare x86_thiscallcc void @vec3_Cross(%vec3* sret, %vec3*, %vec3*) align 2 It seems that the code generated by the JIT takes the first parameter for the this value because of the X86_thiscall calling convention. However, in this...
2011 Aug 12
1
[LLVMdev] Using sret AND thiscall calling convention
...first parameter should be a pointer to the return value: > > %vec3 = type <{ float, float, float }> > > define void @CPP_Return_Struct(%vec3* %v1, %vec3* %v2) inlinehint > alignstack(16) { > ENTRY: >  %"@0" = alloca %vec3, align 4 >  call x86_thiscallcc void @vec3_Cross(%vec3* sret %"@0", %vec3* %v1, %vec3* > %v2) >  ret void > } > > declare x86_thiscallcc void @vec3_Cross(%vec3* sret, %vec3*, %vec3*) align 2 > > It seems that the code generated by the JIT takes the first parameter for > the this value because of the X86_thiscall...