Displaying 11 results from an estimated 11 matches for "vbos".
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2008 Aug 19
1
Interested in helping Nouveau
...hat happens, I'll have a Core
2 Quad (Kentsfield), and I've bought myself a GeForce 8600 (though I
haven't set it up in my P4 system - waiting for the kentsfield).
I'm self-taught in OpenGL, mostly in the programmable area rather than
the old fixed-function pipeline. I can do FBOs, VBOs, and all three
shader types with a certain amount of skill, and I understand the
basics of instancing and transform feedback (though I've never used
them except in experiments).
I'm very interested in how low-level hardware programming works (I
wrote a bootloader that set up protected-mode...
2009 Dec 18
1
[PATCH] nouveau: don't emit reloc markers for bo's that are mapped
Signed-off-by: Maarten Maathuis <madman2003 at gmail.com>
---
src/gallium/drivers/nouveau/nouveau_stateobj.h | 9 +++++++++
1 files changed, 9 insertions(+), 0 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nouveau_stateobj.h b/src/gallium/drivers/nouveau/nouveau_stateobj.h
index 9aee9e4..6c40f64 100644
--- a/src/gallium/drivers/nouveau/nouveau_stateobj.h
+++
2012 Jan 17
7
Help trying to bisect
Hello Everyone,
I'm trying to run bisect wine 1.3.22 (good) and 1.3.23(bad) for
Rayman 3 but i dont know how to use it can someone give ins
tructions on how to use it?
I tried git bisect start which i got
fatal: Not a git repository (or any of the parent directories): .git
2009 May 17
1
City of Heroes / wine not identifying NVIDIA video card
...ti-threaded rendering because ATI drivers are older than 6.6
project coh
Driver is old because NVIDIA version < 5216
CPU: 1600 Mhz / Memory: 2012 MBs / Video Card: Unknown / Driver Version: UnknownVendor / Available Memory: 1403 MBs / OS Version: 5.1.2600 / Video Memory: Unknown
Render settings: VBOS 1
Render path: NV1X NV2X ARBVP
Render features: BUMPMAPS* BUMPMAPS_WORLD*
OUTDATED VIDEO CARD DRIVER
The first thing that stands out is the line about multi-threaded rendering. I don't have an ATI video card, so why is it looking for a driver version? I would love to be able to make ful...
2010 May 17
1
nv50 piglit change between 7.8 and master
7.8 branch (533b7663) : 209/246
master branch (c882c31) : 216/241
In short :
8 fail/warn -> pass
5 fail -> skip
1 pass -> fail
So the only regression is glean/clipFlat
Output:
----------------------------------------------------------------------
Test clipping with flat shading (provoking vertex).
clipFlat: Failure for glBegin/End(GL_QUADS), glFrontFace(GL_CCW)
GL_EXT_provoking_vertex
2016 Mar 11
0
[ANNOUNCE] xorg-server 1.18.2
...tSignalAll()
dri2: Allow many blocked clients per-drawable
Colin Harrison (1):
xwin: Add a tentative entry for the Korean keyboard to the list of known keyboard layouts
Daniel Stone (1):
dix: Add hybrid full-size/empty-clip mode to SetRootClip
Dave Airlie (8):
glamor: use vbos in gradient/picture code.
glamor/xv: add vbo support (v2.1)
glamor: Add support for CA rendering in a single pass.
glamor: add core profile support. (v2)
glamor: add core profile support to EGL glamor. (v2)
xwayland: add support for use core profile for glamor. (v2)
...
2008 Feb 08
0
Wine release 0.9.55
...d3d: Recreate the contexts on _Reset.
wined3d: Restore the stateblock after Reset.
wined3d: Tear down the dummy textures before resetting.
wined3d: Move the highpart of the driver version to the gl structure.
wined3d: Separate OpenGL and driver version.
wined3d: Create VBOs.
ddraw: Some drivers return a refresh rate of 0.
wined3d: Add infrastructure for faking driver versions.
wined3d: Add some ATI cards to the version database.
wined3d: Reject unsupported modes when restting the device.
d3d9: Implement the device lost state.
wined3...
2011 Apr 15
0
Wine release 1.3.18
...RUCT.
d3dx9: Parse name and semantics.
d3dx9: Parse value data.
d3dcompiler: Fix HeapAlloc/HeapFree for type members in the reflection parser.
d3dx9: Make some functions inline.
d3dx9: Parse effect pass and technique.
Stefan D?singer (3):
wined3d: Don't drop VBOs for full buffer reloading without conversion.
wined3d: Remove FLOAT16 vertex attribute conversion support.
wined3d: Only acquire a context in buffer::PreLoad if we have to.
Stefan Leichter (1):
scarddlg: New dll stub.
Thomas Mullaly (6):
include: Updated INTERNETFEATURELIS...
2007 Mar 02
0
Wine release 0.9.32
...reamSource.
wined3d: Fix d3d8/9 style palettes.
wined3d: Remove IWineD3DDevice::EnumDisplayModes.
wined3d: Misc comment updates.
wined3d: No bounds checking is done on sampler / texture numbers.
wined3d: Move the scissor rectangle to the state table.
wined3d: Use VBOs for index buffers.
wined3d: With FVFs only one stream is used.
wined3d: Do not print the fixed / unfixed vertices warning with shaders.
wined3d: Light parameter fixes.
wined3d: Floating point shader constant setting.
wined3d: IWineD3DDevice::Clear fixes.
wined3d:...
2011 Jun 24
0
Wine release 1.3.23
...ment IDirect3DSurface9 private data handling on top of wined3d_resource.
d3d8: Implement IDirect3DSurface8 private data handling on top of wined3d_resource.
ddraw: Implement surface private data handling on top of wined3d_resource.
wined3d: Invalidate STATE_STREAMSRC when dropping VBOs.
wined3d: Make the context parameter to isStateDirty() const.
d3d9: Implement IDirect3DVolume9 private data handling on top of wined3d_resource.
d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource.
wined3d: Make the wined3d_shader_context shader...
2016 Sep 16
0
[ANNOUNCE] xorg-server 1.18.99.2
...ull-size/empty-clip mode to SetRootClip
Dave Airlie (27):
modesetting: drop platform_dev pointer.
modesetting: create entities for pci and old probe. (v2)
glamor: fallback if font is too large for FBO size.
glamor: store old fonts in double width textures.
glamor: use vbos in gradient/picture code.
glamor/xv: add vbo support (v2.1)
glamor: Add support for CA rendering in a single pass.
glamor: don't do copy if we have 0 boxes to copy.
glamor: add core profile support. (v2)
glamor: add core profile support to EGL glamor. (v2)
xw...