search for: vbo_mode

Displaying 4 results from an estimated 4 matches for "vbo_mode".

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2014 Jul 01
1
[PATCH 1/2] nv50: do an explicit flush on draw when there are persistent buffers
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/gallium/drivers/nouveau/nv50/nv50_context.c | 22 ++++++++++++++++++- src/gallium/drivers/nouveau/nv50/nv50_context.h | 1 + src/gallium/drivers/nouveau/nv50/nv50_vbo.c | 29 ++++++++++++++++++++++++- 3 files changed, 50 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/nouveau/nv50/nv50_context.c
2015 May 17
14
[PATCH 00/12] Tessellation support for nvc0
This is enough to enable tessellation support on nvc0. It seems to work a lot better on my GF108 than GK208. I suspect that there's some sort of scheduling shenanigans that need to be adjusted for kepler+. Or perhaps some shader header things. Even with the GF108, I still get occasional blue triangles in Heaven, but I get a *ton* of them on the GK208 -- seemingly the same issue, but it's
2014 May 20
14
[PATCH 00/12] Cherry-pick nv50/nvc0 patches from gallium-nine
I went through the gallium-nine tree and picked out nouveau patches that are general bug-fixes. The first bunch I'd like to also get into 10.2. I've reviewed all of them and they make sense to me, but sending them out for public review as well in case there are any objections. Unless I hear objections, I'd like to push this by Friday. Christoph Bumiller (11): nv50,nvc0: always pull
2009 Aug 21
0
Wine release 1.1.28
...40): wined3d: Properly handle negative loop step in shader_glsl_loop(). wined3d: Detect EXT_provoking_vertex. wined3d: Use EXT_provoking_vertex to match Direct3D's provoking vertex convention. wined3d: Return ~0U for wined3d_log2i(0). wined3d: Get rid of the unused vbo_mode setting. wined3d: Handle GetData() on event queries that aren't started yet. wined3d: Correctly check for luminance bumpmap parameters in shader_generate_glsl_declarations(). wined3d: Fix the type of the shader_reg_maps bitfields. wined3d: Make the "texcoord" s...