Displaying 2 results from an estimated 2 matches for "vb_element_base".
2014 Dec 31
0
[PATCH] nv50,nvc0: set vertex id base to index_bias
...08734..2d8347b 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
@@ -608,6 +608,13 @@ nv50_screen_init_hwctx(struct nv50_screen *screen)
BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
PUSH_DATA (push, 1);
+ BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
+ PUSH_DATA (push, 0);
+ if (screen->base.class_3d >= NV84_3D_CLASS) {
+ BEGIN_NV04(push, SUBC_3D(NV84_3D_VERTEX_ID_BASE), 1);
+ PUSH_DATA (push, 0);
+ }
+
PUSH_KICK (push);
}
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_vbo.c b/src/gallium/drivers/nouveau/n...
2014 Jul 10
3
[PATCH 0/3] nvc0: ARB_(multi_)draw_indirect support
The main patches are from Christoph. Unfortunately they're a little beyond my
understanding of all the vertex-related details, but they generally seemed
fine. I'm just going to push these unless someone steps up to review them.
Christoph Bumiller (2):
nvc0: add support for indirect drawing
nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYS
Ilia Mirkin (1):
nouveau: check if