Displaying 2 results from an estimated 2 matches for "variable_found".
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
...or write both gl_ClipVertex and either
> + * gl_ClipDistance or gl_CullDistance.
> + *
> + * This does not apply to GLSL ES shaders, since GLSL ES defines neither
> + * gl_ClipVertex, gl_ClipDistance or gl_CullDistance.
> + */
> if (clip_vertex.variable_found() && clip_distance.variable_found()) {
> linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
> "and `gl_ClipDistance'\n",
> _mesa_shader_stage_to_string(shader->Stage));
>...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance